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added the stats navbox at the end of the article |
add map spawn sources, add math, replace item list, formatting |
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Weapon Damage increases [[Bullet Damage]] | '''Weapon Damage''' is a stat that increases [[Bullet Damage]], Light [[Melee Damage]], and Heavy Melee Damage. | ||
== Sources | == Math == | ||
All [[Weapon|weapon items]] implicitly provide weapon damage based on tier. The following items explicitly grant increased weapon damage: | The formula for weapon damage is: <math>x_f = x_i * (1 + \sum^n \text{BaseAttackDamagePercent}) + \sum^n \text{Golden Statues})</math> | ||
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== Sources == | |||
All [[Weapon|weapon items]] implicitly provide weapon damage based on tier, represented as "Shop Bonuses" in the ingame stats calculation. Tier 1 items provide +6%, Tier 2 items provide +10%, Tier 3 items provide +14%, and Tier 4 items provide +18%. The following items explicitly grant increased weapon damage: | |||
{{ | {{Item stat table|Weapon Damage}} | ||
{{ | * {{ItemIcon|Monster Rounds}} increases Weapon Damage against NPCs by +35%. | ||
{{ | * {{ItemIcon|Berserker}} increases Weapon Damage by +5% per stack for sustaining damage, where 100 receiving damage equals one stack, maxing at ten stacks. | ||
* {{ItemIcon|Intensifying Magazine}} additionally increases Weapon Damage to a maximum of 60% after continuously firing for three seconds. | |||
* {{ItemIcon|Glass Cannon}} additionally increases Weapon Damage by +10% per stack for each hero kill, maxing at seven stacks. | |||
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Monster rounds not on here, fix this later | |||
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=== Map spawns === | |||
* [[Gold Urn]]s can provide a permanent increase: +<b>3</b>% Weapon Damage before 15 minutes, or +<b>4</b>% Weapon Damage after 15 minutes. | |||
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