Weapon Damage: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) added section on npcs |
Fixed “Crit Multiplier” formula to be additive rather than multiplicative when combining the default 0.65 and hero-specific “Crit Bonus Scale” values. Tags: Visual edit Mobile edit Mobile web edit |
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Aiming for the head deals increased damage. [[Troopers]], [[Guardians]], and [[Heroes]] have a weakpoint hitbox that receives '''1.65x''' bullet damage when hit. | Aiming for the head deals increased damage. [[Troopers]], [[Guardians]], and [[Heroes]] have a weakpoint hitbox that receives '''1.65x''' bullet damage when hit. | ||
<math>\text{Crit Multiplier} = 1 + [(0.65 | <math>\text{Crit Multiplier} = 1 + [(0.65 + \text{Crit Bonus Scale}) \times \text{Crit Resist}]</math> | ||
The following heroes cannot deal critical damage: | The following heroes cannot deal critical damage: | ||