Weapon Damage: Difference between revisions

Undo revision 104800 by Gammaton32 (talk)
Tag: Undo
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For most Weapon Damage scaling abilities, they only scale based on the "Bonus Weapon Damage" stat, which is granted by items and Weapon shop investments (see list below). {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}} is an exception, since it scales with her Base Weapon Damage (counting as a full burst shot), and thus increases with [[Boon|Boons]]. [[Melee Damage]] scaling abilities also scale with Weapon Damage, since Melee Damage scales with Weapon Damage (by 50%).
For most Weapon Damage scaling abilities, they only scale based on the "Bonus Weapon Damage" stat, which is granted by items and Weapon shop investments (see list below). {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}} is an exception, since it scales with her Base Weapon Damage (counting as a full burst shot), and thus increases with [[Boon|Boons]]. [[Melee Damage]] scaling abilities also scale with Weapon Damage, since Melee Damage scales with Weapon Damage (by 50%).


=== Abilities that deal weapon damage ===
=== Abilities that scale with weapon damage ===
{{AbilityTable|weapondamage}}
{{AbilityTable|weapondamage}}


* {{HeroIcon|Holliday}}'s {{AbilityIcon|Crackshot}} scales with [[Spirit Power]] but deals Weapon Damage.
* {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}} scales with Base Weapon Damage but deals [[Spirit Damage]].
* {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}} scales with Base Weapon Damage but deals [[Spirit Damage]].