Weapon Damage: Difference between revisionsGive feedback
rename navbox, add definitions |
flesh out formula |
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== Math == | == Math == | ||
The formula for weapon damage is: <math>x_f = x_i * (1 + \ | The formula for weapon damage is: <math>x_f = x_i * (1 + \sum_{i=1}^n \text{Shop Bonus} + \sum_{i=1}^n \text{BaseAttackDamagePercent}) + \sum_{i=1}^n \text{Golden Statues})</math><br/><!--this is missing damage dropoff and bullet resist calc --> | ||
where:<br/> | where:<br/> | ||
<math> | <math> | ||
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x_f &= \text{final weapon damage,} \\ | x_f &= \text{final weapon damage,} \\ | ||
x_i &= \text{initial weapon damage,} \\ | x_i &= \text{initial weapon damage,} \\ | ||
Shop Bonus &= \text{Increase based on the tier,} \\ | |||
BaseAttackDamagePercent &= \text{weapon damage value,} \\ | BaseAttackDamagePercent &= \text{weapon damage value,} \\ | ||
Golden Statues &= \text{Golden Statue value} | Golden Statues &= \text{Golden Statue value} | ||