Weapon Damage: Difference between revisions

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Melonzky (talk | contribs)
Weapon Damage: added back the formula for weapon damage, but removed the part that refers to BseBulletDamage inside the formula
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== Weapon Damage ==
== Weapon Damage ==
The percentage of damage acquired through items and golden statues
The percentage of damage acquired through items and golden statues
The formula for weapon damage is:
<math>x_f = x_i * (1 + \sum_{i=1}^n \text{Shop Bonus} + \sum_{i=1}^n \text{Golden Statues})</math>
<!--this is missing damage dropoff and bullet resist calc-->where:
<math>
\begin{align}
  x_f &= \text{final weapon damage,} \\
  x_i &= \text{initial weapon damage,} \\
  Shop Bonus &= \text{Increase based on the tier,} \\
  Golden Statues &= \text{Golden Statue value}
\end{align}
</math>


[[Golden Statue]]s can provide a permanent increase: +<b>3</b>% before 10 minutes, +<b>4</b>% before 30 minutes and +<b>7</b>% after 30 minutes.
[[Golden Statue]]s can provide a permanent increase: +<b>3</b>% before 10 minutes, +<b>4</b>% before 30 minutes and +<b>7</b>% after 30 minutes.