Weapon Damage: Difference between revisions

m Weapon Damage: fixed outdated information on monster rounds -> 35% to 25%
Fixed outdated information on all additional weapon damage items below the list
Line 82: Line 82:
The following items grant increased weapon damage:{{Item stat table|Weapon Damage}}
The following items grant increased weapon damage:{{Item stat table|Weapon Damage}}


* {{ItemIcon|Headshot Booster}} deals +40 bonus Weapon Damage with headshots.
* {{ItemIcon|Headshot Booster}} deals +50 bonus Weapon Damage with headshots.
* {{ItemIcon|Monster Rounds}} increases Weapon Damage against NPCs by +25%.
* {{ItemIcon|Monster Rounds}} increases Weapon Damage against NPCs by +25%.
* {{ItemIcon|Berserker}} increases Weapon Damage by +5% per [[stack]] for sustaining damage, where 120 receiving damage equals one stack, maxing at ten stacks.
* {{ItemIcon|Berserker}} increases Weapon Damage by +7% per [[stack]] for sustaining damage, where taking 120 damage grants 1 stack, up to 10.
* {{ItemIcon|Headhunter}} additionally deals +140 bonus Weapon Damage with headshots.
* {{ItemIcon|Headhunter}} additionally deals +75{{Boon|3|3}} (+171 at 32 [[Boon|Boons]]) bonus Weapon Damage with headshots.
* {{ItemIcon|Intensifying Magazine}} additionally increases Weapon Damage to a maximum of 60% after continuously firing for three seconds.
* {{ItemIcon|Intensifying Magazine}} additionally increases Weapon Damage to a maximum of 45% after continuously firing for 3 seconds.
* {{ItemIcon|Opening Rounds}} additionally increases Weapon Damage by +40% against enemies above 50% health.
* {{ItemIcon|Opening Rounds}} additionally increases Weapon Damage by +40% against enemies above 50% health.
* {{ItemIcon|Alchemical Fire}} causes enemies to receive +50% Weapon Damage from the player's team.
* {{ItemIcon|Glass Cannon}} additionally increases Weapon Damage by +10% per stack for each hero kill, maxing at seven stacks


== Flat Weapon Damage ==
== Flat Weapon Damage ==