Weapon Damage: Difference between revisionsGive feedback
→Item Sources: item was nerfed |
Gammaton32 (talk | contribs) →Item Sources: automated stats |
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{{Item stat table|Weapon Damage}} | {{Item stat table|Weapon Damage}} | ||
* {{ItemIcon|Headshot Booster}} deals + | * {{ItemIcon|Headshot Booster}} deals +{{#invoke:ItemData|get_prop|Headshot Booster|HeadShotBonusDamage}} bonus Weapon Damage with headshots. | ||
* {{ItemIcon|Monster Rounds}} increases Weapon Damage against NPCs by + | * {{ItemIcon|Monster Rounds}} increases Weapon Damage against NPCs by +{{#invoke:ItemData|get_prop|Monster Rounds|NonPlayerBonusWeaponPower}}%. | ||
* {{ItemIcon|Berserker}} increases Weapon Damage by + | * {{ItemIcon|Berserker}} increases Weapon Damage by +{{#invoke:ItemData|get_prop|Berserker|WeaponPowerPerStack}}% per [[stack]] for sustaining damage. | ||
* {{ItemIcon|Headhunter}} additionally deals + | * {{ItemIcon|Headhunter}} additionally deals +{{#invoke:ItemData|get_prop|Headhunter|HeadShotBonusDamage|Value}} bonus Weapon Damage with headshots (scales with Boons). | ||
* {{ItemIcon|Intensifying Magazine}} increases Weapon Damage to a maximum of | * {{ItemIcon|Intensifying Magazine}} increases Weapon Damage to a maximum of {{#invoke:ItemData|get_prop|Intensifying Magazine|BaseAttackDamagePercentAtMaxDuration}}% after continuously firing. | ||
* {{ItemIcon|Opening Rounds}} increases Weapon Damage by + | * {{ItemIcon|Opening Rounds}} increases Weapon Damage by +{{#invoke:ItemData|get_prop|Opening Rounds|BaseAttackDamagePercentBonus}}% against enemies above {{#invoke:ItemData|get_prop|Opening Rounds|EnemyLifeThreshold}}% health. | ||
== Flat Weapon Damage == | == Flat Weapon Damage == | ||