Weapon Damage: Difference between revisionsGive feedback
→Weapon Damage Formula: Final attempt to improve formula look on mobile. Now even iPhone SE doesn't have clipping Tags: Mobile edit Mobile web edit |
|||
| Line 8: | Line 8: | ||
=== Spreadshots === | === Spreadshots === | ||
Spreadshots allow certain weapons to fire multiple bullets at once (such as shotguns or shurikens). In these cases, all calculation rules apply to every individual bullet. | Spreadshots allow certain weapons to fire multiple bullets at once (such as shotguns or shurikens). In these cases, all calculation rules apply to every individual bullet. | ||
{{HeroIcon|Drifter}} Is an exception to this, where the same amount of bullet damage is dealt to a target regardless of how many pellets hit per shot. | |||
<!-- if we include this table it should be automated | <!-- if we include this table it should be automated | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 37: | Line 39: | ||
| Fixed | | Fixed | ||
|}--> | |}--> | ||
=== Piercing shots === | === Piercing shots === | ||
{{HeroIcon|Paige}}'s weapon's shots pierce through enemies and can hit multiple enemies per projectile, disappearing only when they hit a map surface. However, they do not deal headshot bonus damage, but can proc headshot items. | {{HeroIcon|Paige}}'s weapon's shots pierce through enemies and can hit multiple enemies per projectile, disappearing only when they hit a map surface. However, they do not deal headshot bonus damage, but can proc headshot items. | ||