Weapon Damage: Difference between revisions

Melonzky (talk | contribs)
added the stats navbox at the end of the article
add map spawn sources, add math, replace item list, formatting
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Weapon Damage increases [[Bullet Damage]] and Light [[Melee Damage]] (and therefore Heavy Melee Damage).
'''Weapon Damage''' is a stat that increases [[Bullet Damage]], Light [[Melee Damage]], and Heavy Melee Damage.


== Sources of Weapon Damage ==
== Math ==
All [[Weapon|weapon items]] implicitly provide weapon damage based on tier. The following items explicitly grant increased weapon damage:
The formula for weapon damage is: <math>x_f = x_i * (1 + \sum^n \text{BaseAttackDamagePercent}) + \sum^n \text{Golden Statues})</math>
{{Navbox|title=Items|titlestyle=background-color:#ffefd7;text-align:center;
 
|list1=
== Sources ==
{{ItemBox|item_name = Basic Magazine}}
All [[Weapon|weapon items]] implicitly provide weapon damage based on tier, represented as "Shop Bonuses" in the ingame stats calculation. Tier 1 items provide +6%, Tier 2 items provide +10%, Tier 3 items provide +14%, and Tier 4 items provide +18%. The following items explicitly grant increased weapon damage:
{{ItemBox|item_name = Hollow Point Ward}}
{{Item stat table|Weapon Damage}}
{{ItemBox|item_name = High-Velocity Mag}}
* {{ItemIcon|Monster Rounds}} increases Weapon Damage against NPCs by +35%.
{{ItemBox|item_name = Restorative Shot}}
* {{ItemIcon|Berserker}} increases Weapon Damage by +5% per stack for sustaining damage, where 100 receiving damage equals one stack, maxing at ten stacks.
{{ItemBox|item_name = Slowing Bullets}}
* {{ItemIcon|Intensifying Magazine}} additionally increases Weapon Damage to a maximum of 60% after continuously firing for three seconds.
{{ItemBox|item_name = Soul Shredder Bullets}}
* {{ItemIcon|Glass Cannon}} additionally increases Weapon Damage by +10% per stack for each hero kill, maxing at seven stacks.
{{ItemBox|item_name = Mystic Shot}}
<!-- headshot booster is not on this table, should it be?
{{ItemBox|item_name = Melee Charge}}
Monster rounds not on here, fix this later
{{ItemBox|item_name = Active Reload}}
-->
{{ItemBox|item_name = Pristine Emblem}}
 
{{ItemBox|item_name = Headhunter}}
=== Map spawns ===
{{ItemBox|item_name = Warp Stone}}
* [[Gold Urn]]s can provide a permanent increase: +<b>3</b>% Weapon Damage before 15 minutes, or +<b>4</b>% Weapon Damage after 15 minutes.
{{ItemBox|item_name = Alchemical Fire}}
 
{{ItemBox|item_name = Intensifying Magazine}}
{{Stat Navbox}}
{{ItemBox|item_name = Escalating Resilience}}
{{ItemBox|item_name = Titanic Magazine}}
{{ItemBox|item_name = Silencer}}
{{ItemBox|item_name = Frenzy}}
{{ItemBox|item_name = Siphon Bullets}}
{{ItemBox|item_name = Crippling Headshot}}
{{ItemBox|item_name = Glass Cannon}}
{{ItemBox|item_name = Vampiric Burst}}
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list2=
{{ItemBox|item_name = Extra Health}}
{{ItemBox|item_name = Sprint Boots}}
{{ItemBox|item_name = Bullet Armor}}
{{ItemBox|item_name = Debuff Reducer}}
{{ItemBox|item_name = Health Nova}}
{{ItemBox|item_name = Debuff Remover}}
{{ItemBox|item_name = Improved Bullet Armor}}
{{ItemBox|item_name = Fortitude}}
{{ItemBox|item_name = Veil Walker}}
{{ItemBox|item_name = Inhibitor}}
{{ItemBox|item_name = Leech}}
{{ItemBox|item_name = Phantom Strike}}
{{ItemBox|item_name = Colossus}}
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list3=
{{ItemBox|item_name = Extra Charge}}
{{ItemBox|item_name = Mystic Burst}}
{{ItemBox|item_name = Improved Burst}}
{{ItemBox|item_name = Rapid Recharge}}
{{ItemBox|item_name = Superior Duration}}
{{ItemBox|item_name = Curse}}
{{ItemBox|item_name = Boundless Spirit}}
}}{{Stats}}