Weapon Damage: Difference between revisionsGive feedback
flesh out formula |
→Sources: link, add new statue values |
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* {{ItemIcon|Headshot Booster}} deals +40 bonus Weapon Damage with headshots. | * {{ItemIcon|Headshot Booster}} deals +40 bonus Weapon Damage with headshots. | ||
* {{ItemIcon|Monster Rounds}} increases Weapon Damage against NPCs by +35%. | * {{ItemIcon|Monster Rounds}} increases Weapon Damage against NPCs by +35%. | ||
* {{ItemIcon|Berserker}} increases Weapon Damage by +5% per stack for sustaining damage, where 100 receiving damage equals one stack, maxing at ten stacks. | * {{ItemIcon|Berserker}} increases Weapon Damage by +5% per [[stack]] for sustaining damage, where 100 receiving damage equals one stack, maxing at ten stacks. | ||
* {{ItemIcon|Headhunter}} additionally deals +140 bonus Weapon Damage with headshots. | * {{ItemIcon|Headhunter}} additionally deals +140 bonus Weapon Damage with headshots. | ||
* {{ItemIcon|Intensifying Magazine}} additionally increases Weapon Damage to a maximum of 60% after continuously firing for three seconds. | * {{ItemIcon|Intensifying Magazine}} additionally increases Weapon Damage to a maximum of 60% after continuously firing for three seconds. | ||
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=== Map spawns === | === Map spawns === | ||
* [[Golden Statue]]s can provide a permanent increase: +<b>3</b>% Weapon Damage before | * [[Golden Statue]]s can provide a permanent increase: +<b>3</b>% Weapon Damage before 10 minutes, or +<b>4</b>% Weapon Damage before 25 minutes, or +<b>7</b>% Weapon Damage after 25 minutes. | ||
{{Stat navbox}} | {{Stat navbox}} | ||