Weapon Damage: Difference between revisions

Letho (talk | contribs)
fixed and clarified damage falloff section
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typo
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The amount of weapon damage reduction a hero experiences in relation to their distance from a target entity. The greater the distance between the attacker and their target, the less weapon damage they are able to do.
The amount of weapon damage reduction a hero experiences in relation to their distance from a target entity. The greater the distance between the attacker and their target, the less weapon damage they are able to do.


All heroes have a Falloff Range that is comprised of two distances that mark the start end end of the range in which their weapon damage is linearly reduced.
All heroes have a Falloff Range, comprised of two distances that mark the start and end, in which their weapon damage is linearly reduced.


Damage Falloff makes Weapon Damage drop from 100% (<math>Distance < FalloffRangeStart</math>) to 10% (<math>Distance > FalloffRangeEnd</math>) for all heroes, the only difference between heroes being their respective Weapon Falloff Ranges.
Damage Falloff makes Weapon Damage drop from 100% (<math>Distance < FalloffRangeStart</math>) to 10% (<math>Distance > FalloffRangeEnd</math>) for all heroes, the only difference between heroes being their respective Weapon Falloff Ranges.