Weapon Damage: Difference between revisions

Crit Multiplier: crit bonus scale
Weapon Damage: updated, added item bonus table
Line 44: Line 44:
[[Golden Statue]]s can provide a permanent increase: +<b>3</b>% before 10 minutes, +<b>4</b>% before 30 minutes and +<b>7</b>% after 30 minutes.
[[Golden Statue]]s can provide a permanent increase: +<b>3</b>% before 10 minutes, +<b>4</b>% before 30 minutes and +<b>7</b>% after 30 minutes.


All [[Weapon|weapon items]] provide Weapon Damage based on their Tier.
All [[Weapon|weapon items]] provide an increase in Weapon Damage based on the player's total investment in the category.
{| class="wikitable"
!Souls
!Weapon Damage Increases
|-
|{{Souls|800}}
| +7%
|-
|{{Souls|1,600}}
| +9%
|-
|{{Souls|2,400}}
| +13%
|-
|{{Souls|3,200}}
| +20%
|-
|{{Souls|4,800}}
| +29%
|-
|{{Souls|7,200}}
| +40%
|-
|{{Souls|9,600}}
| +58%
|-
|{{Souls|16,000}}
| +72%
|-
|{{Souls|22,400}}
| +83%
|-
|{{Souls|28,800}}
| +93%
|}


Tier 1 items provide +6%, Tier 2 items provide +10%, Tier 3 items provide +14%, and Tier 4 items provide +18%. The following items grant increased weapon damage:{{Item stat table|Weapon Damage}}
The following items grant increased weapon damage:{{Item stat table|Weapon Damage}}


* {{ItemIcon|Headshot Booster}} deals +40 bonus Weapon Damage with headshots.
* {{ItemIcon|Headshot Booster}} deals +40 bonus Weapon Damage with headshots.