Weapon Damage: Difference between revisions

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=== Melee Damage ===
=== Melee Damage ===
[[Melee Damage]] is considered a source of Weapon Damage and scales with the Weapon Damage stat by 50%. Items and abilities that trigger from "dealing weapon damage" or "weapon damage hits" (e.g. {{ItemIcon|Stalker}}, {{AbilityIcon|Card Trick}}, etc.) include Melee Damage. Effects that specify Bullets, such as {{ItemIcon|Metal Skin}} have no effect against Melee Damage.
[[Melee Damage]] is considered a source of Weapon Damage and scales with the Weapon Damage stat by 50%. Items and abilities that trigger from "dealing weapon damage" or "weapon damage hits" (e.g. {{ItemIcon|Stalker}}, {{AbilityIcon|Card Trick}}, etc.) include Melee Damage. Some effects that specify "bullets", such as {{ItemIcon|Metal Skin}} and {{ItemIcon|Toxic Bullets}}, have no effect against Melee Damage, but others do (such as {{ItemIcon|Slowing Bullets}} and {{ItemIcon|Weighted Shots}}).


[[Damage Resistance#Bullet Resist|Bullet Resist]] affects all Weapon Damage, effectively granting an equal amount of [[Damage Resistance#Melee Resist|Melee Resist]]. The only exception is {{HeroIcon|Venator}}'s innate Spirit scaled Bullet Resist, although this is likely a bug.
[[Damage Resistance#Bullet Resist|Bullet Resist]] affects all Weapon Damage, effectively granting an equal amount of [[Damage Resistance#Melee Resist|Melee Resist]]. The only exception is {{HeroIcon|Venator}}'s innate Spirit scaled Bullet Resist, although this is likely a bug.