Weapon Damage: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) →Weapon Damage: updated, added item bonus table |
→Weapon Damage: Pristine emblem -> opening rounds |
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* {{ItemIcon|Headhunter}} additionally deals +140 bonus Weapon Damage with headshots. | * {{ItemIcon|Headhunter}} additionally deals +140 bonus Weapon Damage with headshots. | ||
* {{ItemIcon|Intensifying Magazine}} additionally increases Weapon Damage to a maximum of 60% after continuously firing for three seconds. | * {{ItemIcon|Intensifying Magazine}} additionally increases Weapon Damage to a maximum of 60% after continuously firing for three seconds. | ||
* {{ItemIcon| | * {{ItemIcon|Opening Rounds}} additionally increases Weapon Damage by +40% against enemies above 50% health. | ||
* {{ItemIcon|Alchemical Fire}} causes enemies to receive +50% Weapon Damage from the player's team. | * {{ItemIcon|Alchemical Fire}} causes enemies to receive +50% Weapon Damage from the player's team. | ||
* {{ItemIcon|Glass Cannon}} additionally increases Weapon Damage by +10% per stack for each hero kill, maxing at seven stacks | * {{ItemIcon|Glass Cannon}} additionally increases Weapon Damage by +10% per stack for each hero kill, maxing at seven stacks | ||