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Updated hero icons, changed bullet resist section to match Damage Resistance page, and cleaned up spreadshot table. |
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</math> | </math> | ||
{{HeroIcon|Grey Talon}} is an exception to the rule, additionally increasing his Base Bullet Damage based on his [[Spirit Power]] acquired through [[items]]. | |||
== Weapon Damage == | == Weapon Damage == | ||
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!{{Ap|5}} | !{{Ap|5}} | ||
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|{{ | |{{HeroIcon|Abrams|size=40px}} | ||
|{{AbilityIcon|Shoulder Charge}} | |{{AbilityIcon|Shoulder Charge}} | ||
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|{{Plink|+5.5|pic=Damage|size=18}} Weapon Damage for '''8s''' after colliding with an enemy | |{{Plink|+5.5|pic=Damage|size=18}} Weapon Damage for '''8s''' after colliding with an enemy | ||
|- | |- | ||
|{{ | |{{HeroIcon|Grey Talon|size=40px}} | ||
|{{AbilityIcon|Rain of Arrows}} | |{{AbilityIcon|Rain of Arrows}} | ||
|{{Plink|+4|pic=Damage|size=18}}Weapon Damage | |{{Plink|+4|pic=Damage|size=18}} Weapon Damage | ||
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|While airborne, {{Plink|+5|pic=Damage|size=18}} Weapon Damage and weapon damage applies '''40%''' movement slow for 1.5s | |While airborne, {{Plink|+5|pic=Damage|size=18}} Weapon Damage and weapon damage applies '''40%''' movement slow for 1.5s | ||
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|- | |- | ||
|{{ | |{{HeroIcon|Lash|size=40px}} | ||
|{{AbilityIcon|Grapple}} | |{{AbilityIcon|Grapple}} | ||
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|{{ | |{{HeroIcon|Pocket|size=40px}} | ||
|{{AbilityIcon|Flying Cloak}} | |{{AbilityIcon|Flying Cloak}} | ||
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|'''{{Plink|+7|pic=Damage|size=18}} Weapon Damage''' for 10s after teleporting with Flying Cloak. | |'''{{Plink|+7|pic=Damage|size=18}} Weapon Damage''' for 10s after teleporting with Flying Cloak. | ||
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|{{ | |{{HeroIcon|Yamato|size=40px}} | ||
|{{AbilityIcon|Flying Strike}} | |{{AbilityIcon|Flying Strike}} | ||
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!{{Ap|5}} | !{{Ap|5}} | ||
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|{{ | |{{HeroIcon|Bebop|size=40px}} | ||
|{{AbilityIcon|Exploding Uppercut}} | |{{AbilityIcon|Exploding Uppercut}} | ||
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Damage Falloff affects all types of damage listed so far, these being: | Damage Falloff affects all types of damage listed so far, these being: | ||
* | * Base Bullet Damage | ||
* Weapon Damage | * Weapon Damage | ||
* Damage Bonus | * Damage Bonus | ||
* | * Flat Weapon Damage | ||
Damage Falloff does not affect the Weapon Damage done by {{HeroIcon|Holliday}}s third ability {{AbilityIcon|Crackshot}}. | Damage Falloff does not affect the Weapon Damage done by {{HeroIcon|Holliday}}s third ability {{AbilityIcon|Crackshot}}. | ||
== Bullet Resistance and Reduction == | |||
Bullet Resist is a | {{Main|Damage Resistance}} | ||
'''Bullet Resist''' is a defensive stat that reduces incoming bullet damage. It is countered by '''Bullet Resist Reduction''', an offensive stat that lowers the target's resistance, making them take more damage. | |||
The final damage modification is determined by subtracting the attacker's total '''Bullet Resist Reduction''' from the target's total '''Bullet Resist'''. | |||
=== Stacking Calculation === | |||
While items may show additive numbers (e.g., +15%), multiple sources of the same stat do not add together. Instead, both '''Bullet Resist''' and '''Bullet Resist Reduction''' are calculated independently using a multiplicative formula that provides diminishing returns. | |||
The formula to find the total for each stat is: | |||
<math>Total = 1 - \prod_{i=1}^n (1 - p_i)</math> | |||
<math> | Where <math>p_i</math> is each percentage source of the stat as a decimal. | ||
For example, a player is attacked while having two sources of '''Bullet Resist''': | |||
* {{ItemIcon|Colossus}}: 40% | |||
* {{ItemIcon|Battle Vest}}: 15% | |||
And the attacker has one source of '''Bullet Resist Reduction''': | |||
* {{ItemIcon|Crippling Headshot}}: -24% | |||
First, calculate the player's total '''Bullet Resist''': | |||
<math>1 - ((1 - 0.40) * (1 - 0.15)) = 1 - (0.6 * 0.85) = 1 - 0.51 = 0.49 \rightarrow 49\%</math> | |||
The attacker's total '''Bullet Resist Reduction''' is simply 24%, as there is only one source. | |||
<math> | Finally, subtract the reduction from the resistance to find the result: | ||
<math>49\% - 24\% = 25\%</math> | |||
</math> | |||
The target has a final effective '''Bullet Resist''' of 25% against this attack. | |||
=== | === Final Damage Taken === | ||
The final resistance value modifies the total damage taken. | |||
* A '''positive''' value reduces damage. A 25% final resist means the target takes 75% of the incoming damage. | |||
* A '''negative''' value increases damage. A -25% final resist means the target takes 125% of the incoming damage. | |||
== Increased Bullet Damage == | == Increased Bullet Damage == | ||
A personal [[debuff]] you inflict on enemies. It multiplies the amount of damage they take from you but not your allies. | A personal [[debuff]] you inflict on enemies. It multiplies the amount of damage they take from you but not your allies. | ||
Increased Bullet damage is not the same thing as Weapon Damage | Increased Bullet damage is not the same thing as Weapon Damage, as increased Bullet Damage takes into account your Flat Weapon Damage. | ||
There are only four known instances of Increased Bullet Damage, all coming from heroe's abilities: | There are only four known instances of Increased Bullet Damage, all coming from heroe's abilities: | ||
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!{{Ap|5}} | !{{Ap|5}} | ||
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|{{ | |{{HeroIcon|Bebop|size=40px}} | ||
|{{AbilityIcon| | |{{AbilityIcon|Grapple Arm}} | ||
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|Bebop deals '''30% more weapon damage''' against hooked enemies for 10s | |Bebop deals '''30% more weapon damage''' against hooked enemies for 10s | ||
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|{{ | |{{HeroIcon|Dynamo|size=40px}} | ||
|{{AbilityIcon|Kinetic Pulse}} | |{{AbilityIcon|Kinetic Pulse}} | ||
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|- | |- | ||
|{{ | |{{HeroIcon|Grey Talon|size=40px}} | ||
|{{AbilityIcon|Spirit Snare}} | |{{AbilityIcon|Spirit Snare}} | ||
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|Grey Talon deals '''+30%''' more Bullet Damage to enemies hit by Spirit Snare for '''10s''' | |Grey Talon deals '''+30%''' more Bullet Damage to enemies hit by Spirit Snare for '''10s''' | ||
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|{{ | |{{HeroIcon|Warden|size=40px}} | ||
|{{AbilityIcon|Binding Word}} | |{{AbilityIcon|Binding Word}} | ||
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There are currently 6 weapons capable of doing Spreadshots in game | There are currently 6 weapons capable of doing Spreadshots in game | ||
{| | {| class="wikitable" | ||
!Hero | !Hero | ||
!Weapon | !Weapon | ||
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|- | |- | ||
|{{HeroIcon|Abrams|size=40px}} | |{{HeroIcon|Abrams|size=40px}} | ||
| | |[[Case Closed]] | ||
|9 | |9 | ||
|Semi-Fixed | |Semi-Fixed | ||
|- | |- | ||
|{{HeroIcon|Calico|size=40px}} | |{{HeroIcon|Calico|size=40px}} | ||
| | |[[Sweetest Lie]] | ||
|8 | |8 | ||
|Fixed | |Fixed | ||
|- | |- | ||
|{{HeroIcon|Mo & Krill|size=40px}} | |{{HeroIcon|Mo & Krill|size=40px}} | ||
| | |[[Yellow Canary]] | ||
|4 | |4 | ||
|Semi-Fixed | |Semi-Fixed | ||
|- | |- | ||
|{{HeroIcon|Shiv|size=40px}} | |{{HeroIcon|Shiv|size=40px}} | ||
| | |[[Busted Flush]] | ||
|6 ( | |6 (Primary)<br />12 (Alternate) | ||
12 ( | |||
|Random | |Random | ||
|- | |- | ||
|{{HeroIcon|Yamato|size=40px}} | |{{HeroIcon|Yamato|size=40px}} | ||
| | |[[Sister's Lament]] | ||
|5 | |5 | ||
|Semi-Fixed | |Semi-Fixed | ||
|- | |- | ||
|{{HeroIcon|Pocket|size=40px}} | |{{HeroIcon|Pocket|size=40px}} | ||
| | |[[The Black Sheep]] | ||
|7 | |7 | ||
|Fixed | |Fixed | ||