Weapon Damage: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) added scaling description |
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=== Spreadshots === | === Spreadshots === | ||
{{Correction|Table may be outdated}} | |||
Spreadshots allow certain weapons to fire multiple bullets at once (such as shotguns or shurikens). In these cases, all calculation rules apply to every individual bullet. | Spreadshots allow certain weapons to fire multiple bullets at once (such as shotguns or shurikens). In these cases, all calculation rules apply to every individual bullet. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Hero | ! Hero | ||
! Bullets per shot | ! Bullets per shot | ||
! Pattern | ! Pattern | ||
|- | |- | ||
| {{HeroIcon|Abrams}} | | {{HeroIcon|Abrams}} | ||
| 9 | | 9 | ||
| Semi-Fixed | | Semi-Fixed | ||
|- | |- | ||
| {{HeroIcon|Calico}} | | {{HeroIcon|Calico}} | ||
| Fixed | | Fixed | ||
|- | |- | ||
| {{HeroIcon|Mo & Krill}} | | {{HeroIcon|Mo & Krill}} | ||
| 4 | | 4 | ||
| Semi-Fixed | | Semi-Fixed | ||
|- | |- | ||
| {{HeroIcon|Shiv}} | | {{HeroIcon|Shiv}} | ||
| 6-12 | | 6-12 | ||
| Random | | Random | ||
|- | |- | ||
| {{HeroIcon|Yamato}} | | {{HeroIcon|Yamato}} | ||
| 5 | | 5 | ||
| Semi-Fixed | | Semi-Fixed | ||
|- | |- | ||
| {{HeroIcon|Pocket}} | | {{HeroIcon|Pocket}} | ||
| 7 | | 7 | ||
| Fixed | | Fixed | ||
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[[Golden Statue]]s can provide a permanent increase: +'''3%''' before 10 minutes, +'''4%''' before 30 minutes and +'''7%''' after 30 minutes. | [[Golden Statue]]s can provide a permanent increase: +'''3%''' before 10 minutes, +'''4%''' before 30 minutes and +'''7%''' after 30 minutes. | ||
== Flat Weapon Damage == | == Flat Weapon Damage == | ||
{{Correction|Table may be outdated}} | |||
Flat Weapon Damage is an extra amount of damage obtained through certain hero abilities. | Flat Weapon Damage is an extra amount of damage obtained through certain hero abilities. | ||
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| +1.5 Weapon Damage for '''6s''' after colliding with an enemy | |||
|- | |- | ||
|{{HeroIcon|Grey Talon|size=40px}} | |{{HeroIcon|Grey Talon|size=40px}} | ||
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|{{Plink|+4|pic=Damage|size=18}} Weapon Damage | |{{Plink|+4|pic=Damage|size=18}} Weapon Damage | ||
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|While airborne, | |While airborne, +5 Weapon Damage and movement slow | ||
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|- | |- | ||
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|''' | |'''+0.32 Bullet Damage''' per stack. | ||
|- | |- | ||
|{{HeroIcon|Lash|size=40px}} | |{{HeroIcon|Lash|size=40px}} | ||
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|Gain | |Gain +6 Weapon Damage for 10s (Able to stack) | ||
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|- | |- | ||
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|''' | |'''+7 Weapon Damage''' for 10s after teleporting. | ||
|- | |- | ||
|{{HeroIcon|Yamato|size=40px}} | |{{HeroIcon|Yamato|size=40px}} | ||
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|''' | |'''+6''' Weapon Damage for '''10s''' | ||
|} | |} | ||
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=== Increased Bullet Damage === | === Increased Bullet Damage === | ||
{{Correction|Table may be outdated}} | |||
Increased Bullet Damage is a debuff inflicted on enemies. It multiplies the total amount of damage they take from you. Because this is applied at the end of the calculation, it also increases the effectiveness of your Flat Weapon Damage. | Increased Bullet Damage is a debuff inflicted on enemies. It multiplies the total amount of damage they take from you. Because this is applied at the end of the calculation, it also increases the effectiveness of your Flat Weapon Damage. | ||
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| Warden deals '''+20% more Bullet Damage''' to trapped Heroes for '''6s''' | | Warden deals '''+20% more Bullet Damage''' to trapped Heroes for '''6s''' | ||
|} | |} | ||
== Sources == | |||
All [[Weapon|weapon items]] provide an automatic increase in Weapon Damage based on the player's total soul investment in that category: | |||
{| class="wikitable" | |||
!Souls invested | |||
!Weapon Damage Increase | |||
|- | |||
|{{Souls|800}} | |||
| +7% | |||
|- | |||
|{{Souls|1,600}} | |||
| +9% | |||
|- | |||
|{{Souls|2,400}} | |||
| +13% | |||
|- | |||
|{{Souls|3,200}} | |||
| +20% | |||
|- | |||
|{{Souls|4,800}} [[File:Star.png|15px]] | |||
| '''+49%''' | |||
|- | |||
|{{Souls|7,200}} | |||
| +60% | |||
|- | |||
|{{Souls|9,600}} | |||
| +80% | |||
|- | |||
|{{Souls|16,000}} | |||
| +95% | |||
|- | |||
|{{Souls|22,400}} | |||
| +115% | |||
|- | |||
|{{Souls|28,800}} | |||
| +135% | |||
|} | |||
The following items grant increased weapon damage: | |||
{{Item stat table|Weapon Damage}} | |||
* {{ItemIcon|Headshot Booster}} deals +{{#invoke:ItemData|get_prop|Headshot Booster|HeadShotBonusDamage}} bonus Weapon Damage with headshots. | |||
* {{ItemIcon|Monster Rounds}} increases Weapon Damage against NPCs by +{{#invoke:ItemData|get_prop|Monster Rounds|NonPlayerBonusWeaponPower}}. | |||
* {{ItemIcon|Berserker}} increases Weapon Damage by +{{#invoke:ItemData|get_prop|Berserker|WeaponPowerPerStack}} per [[stack]] for sustaining damage. | |||
* {{ItemIcon|Headhunter}} additionally deals +{{#invoke:ItemData|get_prop|Headhunter|HeadShotBonusDamage}} bonus Weapon Damage with headshots. | |||
* {{ItemIcon|Intensifying Magazine}} increases Weapon Damage to a maximum of {{#invoke:ItemData|get_prop|Intensifying Magazine|BaseAttackDamagePercentAtMaxDuration}} after continuously firing. | |||
* {{ItemIcon|Opening Rounds}} increases Weapon Damage by +{{#invoke:ItemData|get_prop|Opening Rounds|BaseAttackDamagePercentBonus}} against enemies above {{#invoke:ItemData|get_prop|Opening Rounds|EnemyLifeThreshold}}% health. | |||
== References == | == References == | ||