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Gammaton32 (talk | contribs) →Sources: updated |
m Changed `[1 + (0.65 * Crit Bonus Scale)] * Crit Resist` to `1 + [(0.65 * Crit Bonus Scale) * Crit Resist]` as crit resist only applies to the bonus damage from a critical hit and should not influence the base damage (the `1 +` at the start of the calculation). As an example of the issue the previous calculation could cause, a Vyper landing a critical hit on Seven would lead to the following crit multiplier: `[1 + (0.65 * (1 - 0.3))] * (1 - 0.55)` resulting in 65.475% i.e. dealing LESS damage |
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Aiming for the head deals increased damage. [[Troopers]], [[Guardians]], and [[Heroes]] have a weakpoint hitbox that receives '''1.65x''' bullet damage when hit. | Aiming for the head deals increased damage. [[Troopers]], [[Guardians]], and [[Heroes]] have a weakpoint hitbox that receives '''1.65x''' bullet damage when hit. | ||
<math>\text{Crit Multiplier} = | <math>\text{Crit Multiplier} = 1 + [(0.65 \times \text{Crit Bonus Scale}) \times \text{Crit Resist}]</math> | ||
The following heroes cannot deal critical damage: | The following heroes cannot deal critical damage: | ||