Weapon Damage: Difference between revisionsGive feedback
Bonus damage/flat Weapon damage are mildly relevant to the Weapon damage Formula. Separated the items into another category from the ones that affect Weapon Damage (stat). |
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=== Crit Multiplier === | === Crit Multiplier === | ||
Aiming for the head deals increased damage. [[Troopers]], [[Guardians]] | Aiming for the head deals increased damage. [[Troopers]], [[Neutrals]], [[Lane Guardians]] and [[Heroes]] have a weakpoint hitbox that receives '''1.65x''' bullet damage when hit. | ||
<math>\text{Crit Multiplier} = 1 + [(0.65 + \text{Crit Bonus Scale}) \times \text{Crit Resist}]</math> | <math>\text{Crit Multiplier} = 1 + [(0.65 + \text{Crit Bonus Scale}) \times \text{Crit Resist}]</math> | ||