Weapon Damage: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) Undo revision 19364 by Gammaton32 (talk) Tag: Undo |
→Math: im editing the formula's based on this video: https://www.youtube.com/watch?v=xGTD-bBA57M it has a lot of info that i consider relevant for calculating damage. this is a work in progress, so please, if anyone could help making it "fancier" i would be thankfull |
||
| Line 18: | Line 18: | ||
\end{align} | \end{align} | ||
</math> | </math> | ||
== Weapon Damage Formula == | |||
The formula for calculating weapon damage is: | |||
<math>(BaseBulletDmg*WeaponDmg%*DmgBonus%+FlatWeaponDmg)*DmgFalloff*BulletResist*BulletDmg%*CritMultiplier</math> | |||
=== Base Bullet Damage === | |||
The Amount of damage your Hero will do while having no items. This is different for each hero and it increases based on your [[Power|power level]]. All heroes gain power levels at the same soul milestones. | |||
[[Grey Talon]] is an exception to the rule, additionally increasing his Base Bullet Damage based on his [[Spirit Power]] acquired through [[items]]. | |||
=== Weapon Damage === | |||
The percentage of damage acquired through items | |||
=== Flat Weapon Damage === | |||
An extra amount of damage obtained through the use of second skills on particular heroes. | |||
Flat Weapon Damage is not affected by Weapon Damage, it's an additive damage source and it's not multiplied with the total multiplication that comes from Base Bullet Damage, Weapon Damage and Damage Bonus, but added in top of it | |||
Some sources of Flat Weapon Damage are: | |||
{| class="wikitable" | |||
|+ | |||
!Hero | |||
!Ability | |||
|- | |||
|{{HeroIcon|icon=Abrams|2=Abram's}} | |||
| | |||
|- | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
|} | |||
== Sources == | == Sources == | ||