Weighted Shots: Difference between revisionsGive feedback
added reduciblecc template |
Add Buildup Per Shot section (with help from vergir-bot LLM) |
||
| (9 intermediate revisions by 6 users not shown) | |||
| Line 1: | Line 1: | ||
{{Infobox item | {{Infobox item/auto|Weighted Shots}} | ||
| | |||
}} | |||
{{ItemSummary|{{#var:item_key_or_en}}}} | |||
== Interactions with Crowd-Control == | == Interactions with Crowd-Control == | ||
| Line 18: | Line 9: | ||
This effect helps mitigate crowd-control by shortening stuns' durations, allowing the hero to recover more quickly. | This effect helps mitigate crowd-control by shortening stuns' durations, allowing the hero to recover more quickly. | ||
== Buildup Per Shot == | |||
The item has a different [[Build-Up|buildup]] per shot depending on which hero purchased the item. The status only triggers once a buildup reaches 100% on an enemy player, and the buildup decays back to 0 if an enemy hasn't been shot for some time. Melee attacks count as 1 shot. | |||
{{Buildup|Weighted Shots}} | |||
== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
== Navigation == | |||
{{Item Navbox}} | {{Item Navbox}} | ||