Wraith/Sounds: Difference between revisions

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{{HeroTabs}}
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List of sound effects for '''Wraith.'''
List of sound effects for '''Wraith.'''


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|[[File:Psychic lift impact.mp3]]
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{{Sounds navbox}}
{{Sounds navbox}}
[[Category:Sounds]]
[[Category:Sounds]]
[[Category:Wraith]]
[[Category:Wraith]]

Revision as of 21:30, 14 August 2025

List of sound effects for Wraith.

Weapon

Wraith's weapon consists of 3 sounds that play simultaneously

Main 01
Main 02
Main 03
Main 04
Main 05
Main 06
Mech 01
Mech 02
Mech 03
Mech 04
Mech 05
Mech 06
Tail 01
Tail 02
Tail 03
Tail 04
Tail 05
Tail 06

Movement

Wraith's movement consists of 2 audios that play simultaneously, a footstep and a foley sound

Footstep 01
Footstep 02
Footstep 03
Footstep 04
Footstep 05
Footstep 06
Footstep 07
Footstep 08
Footstep 09
Footstep 10
Footstep 11
Footstep 12
Footstep 13
Footstep 14
Footstep 15
Foley 01
Foley 02
Foley 03
Foley 04
Foley 05
Foley 06
Foley 07
Foley 08
Foley 09
Foley 10
Foley 11
Foley 12
Foley 13
Foley 14
Foley 15
Foley 16
Foley 17

Abilities

You gain a card by attacking enemies, audio plays when you get a card

Summon 01
Summon 02
Summon 03
Summon 04

Audio plays when you throw a card

Cast

Audio loops on the projectile

Loop

Audio plays when the projectile impacts

Impact

Audio plays on Wraith when selecting the spell (can be heard by enemies even behind a wall)

Select 01
Select 02
Select 03
Select 04
Select 05
Select 06

Audio plays on Wraith after deselecting the spell (can be heard by enemies even behind a wall)

Deselect 01
Deselect 02
Deselect 03
Deselect 04
Deselect 05
Deselect 06
Deselect 07

Audio plays when casting the spell

Travel

Audio plays when arriving at the location

Arrive 01
Arrive 02
Arrive 03
Arrive 04
Arrive 05
Arrive 06

Audio plays when casting the spell

Cast

Audio plays on Wraith when selecting the spell (can be heard by enemies even behind a wall)

Select

Audio loops on Wraith while selecting the spell (can be heard by enemies even behind a wall)

Loop

Audio plays when casting the spell

Cast

Audio plays when the projectile starts traveling

Start

Audio loops on the projectile

Loop

Audio plays when the projectile impacts

Impact