Wraith: Difference between revisions

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Card Generation: automated values
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For Wraith's '''Card Trick''' ability, cards are generated by dealing weapon damage, instead of recharging over time. The amount of charge gained is dependent on the attack landing on enemies, but the amount of damage dealt does ''not'' affect the amount of charge gained. Cooldown reduction increases the percentage generated proportionally (EX: 10% Cooldown Reduction = 10% increase to charge gain percentage)  
For Wraith's '''Card Trick''' ability, cards are generated by dealing weapon damage, instead of recharging over time. The amount of charge gained is dependent on the attack landing on enemies, but the amount of damage dealt does ''not'' affect the amount of charge gained. Cooldown reduction increases the percentage generated proportionally (EX: 10% Cooldown Reduction = 10% increase to charge gain percentage)  


NOTE: Wraith's card generation rate starts at 106% <ref> .json value: "CardResourceGenPctScale" from game files </ref>  
NOTE: Wraith's card generation rate starts at {{#invoke:Abilities|get_ability_prop|Card Trick|CardResourceGenPctScale}}% <ref> .json value: "CardResourceGenPctScale" from game files </ref>  


{| class="wikitable"
{| class="wikitable"
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! Action !! Card Percentage Generated
! Action !! Card Percentage Generated
|-
|-
| Bodyshot || 4%
| Bodyshot || {{#invoke:Abilities|get_ability_prop|Card Trick|CardResourcePerBulletHit}}%
|-
|-
| Headshot || 6%
| Headshot || {{#invoke:Abilities|get_ability_prop|Card Trick|CardResourcePerBulletCrit}}%
|-
|-
| Light melee || 10%
| Light melee || {{#invoke:Abilities|get_ability_prop|Card Trick|CardResourcePerLightMelee}}%
|-
|-
| Heavy melee || 25%
| Heavy melee || {{#invoke:Abilities|get_ability_prop|Card Trick|CardResourcePerHeavyMelee}}%
|}
|}


Hitting non-player units multiplies the percentage generated by 0.35.
Hitting non-player units multiplies the percentage generated by {{#invoke:Abilities|get_ability_prop|Card Trick|NonPlayerCardResourceScale}}.


== Weapon ==
== Weapon ==