Wraith: Difference between revisions

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updated card gen and moved to ability notes
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| ability_num = 1
| ability_num = 1
| notes      =
| notes      =
* Cards are generated by dealing [[Weapon Damage]], instead of recharging over time. The amount of charge gained is dependent on the attack landing on enemies, but the amount of damage dealt does ''not'' affect the amount of charge gained. Cooldown reduction increases the percentage generated proportionally (i.e. 10% Cooldown Reduction = 10% increase to charge gain percentage).
* Cards are generated by dealing [[Weapon Damage]] and [[Melee Damage]], instead of recharging over time. The amount of charge gained is dependent on the attack landing on enemies, but the amount of damage dealt does ''not'' affect the amount of charge gained. Cooldown reduction increases the percentage generated proportionally (i.e. 10% Cooldown Reduction = 10% increase to charge gain percentage).
* Card generation rate:
* Card generation rate:
** Bodyshot: {{#expr:({{#invoke:Abilities|get_ability_prop|Card Trick|CardResourceGenPctScale.Value}}*{{#invoke:Abilities|get_ability_prop|Card Trick|CardResourcePerBulletHit}})/100}}%
** Bodyshot: {{#expr:({{#invoke:Abilities|get_ability_prop|Card Trick|CardResourceGenPctScale.Value}}*{{#invoke:Abilities|get_ability_prop|Card Trick|CardResourcePerBulletHit}})/100}}%
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Hitting non-player units multiplies the percentage generated by {{#invoke:Abilities|get_ability_prop|Card Trick|NonPlayerCardResourceScale}}.-->
Hitting non-player units multiplies the percentage generated by {{#invoke:Abilities|get_ability_prop|Card Trick|NonPlayerCardResourceScale}}.-->
== Backstory ==
== Backstory ==
{{Fates_Tale|wraith}}
{{Fates_Tale|wraith}}