Wraith: Difference between revisionsGive feedback
Move to AbilitySection template. Move Weapon section to be above Abilities |
Remove manual ability headings in favor of generated ones |
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Employing her charisma and strength to run a gambling network, Wraith is a widely-known feature of the criminal underworld of New York City. | Employing her charisma and strength to run a gambling network, Wraith is a widely-known feature of the criminal underworld of New York City. | ||
== Weapon == | == Weapon == | ||
{{WeaponCard|key=hero_wraith}} | {{WeaponCard|key=hero_wraith}} | ||
== Abilities == | == Abilities == | ||
{{AbilitySection | {{AbilitySection | ||
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* Hitting non-hero units with the Heart suit card provides 50% less healing. | * Hitting non-hero units with the Heart suit card provides 50% less healing. | ||
}} | }} | ||
{{AbilitySection | {{AbilitySection | ||
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| ability_num = 2 | | ability_num = 2 | ||
}} | }} | ||
{{AbilitySection | {{AbilitySection | ||
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* Activating T3 Full Auto while a reload is active will finish that ongoing reload. | * Activating T3 Full Auto while a reload is active will finish that ongoing reload. | ||
}} | }} | ||
{{AbilitySection | {{AbilitySection | ||
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=== Card Generation === | === Card Generation === | ||
For Wraith's '''Card Trick''' ability, cards are generated by dealing weapon damage, instead of recharging over time. The amount of charge gained is dependent on the attack landing on enemies, but the amount of damage dealt does ''not'' affect the amount of charge gained. Cooldown reduction increases the percentage generated proportionally (EX: 10% Cooldown Reduction = 10% increase to charge gain percentage) | For Wraith's '''Card Trick''' ability, cards are generated by dealing weapon damage, instead of recharging over time. The amount of charge gained is dependent on the attack landing on enemies, but the amount of damage dealt does ''not'' affect the amount of charge gained. Cooldown reduction increases the percentage generated proportionally (EX: 10% Cooldown Reduction = 10% increase to charge gain percentage) | ||