Wraith: Difference between revisions

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updated card gen and moved to ability notes
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| ability_num = 1
| ability_num = 1
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* Cards are generated by dealing [[Weapon Damage]], instead of recharging over time. The amount of charge gained is dependent on the attack landing on enemies, but the amount of damage dealt does ''not'' affect the amount of charge gained. Cooldown reduction increases the percentage generated proportionally (i.e. 10% Cooldown Reduction = 10% increase to charge gain percentage).
* Card generation rate:
** Bodyshot: {{#expr:({{#invoke:Abilities|get_ability_prop|Card Trick|CardResourceGenPctScale.Value}}*{{#invoke:Abilities|get_ability_prop|Card Trick|CardResourcePerBulletHit}})/100}}%
** Headshot: {{#expr:({{#invoke:Abilities|get_ability_prop|Card Trick|CardResourceGenPctScale.Value}}*{{#invoke:Abilities|get_ability_prop|Card Trick|CardResourcePerBulletCrit}})/100}}%
** Light melee: {{#expr:({{#invoke:Abilities|get_ability_prop|Card Trick|CardResourceGenPctScale.Value}}*{{#invoke:Abilities|get_ability_prop|Card Trick|CardResourcePerLightMelee}})/100}}%
** Heavy melee: {{#expr:({{#invoke:Abilities|get_ability_prop|Card Trick|CardResourceGenPctScale.Value}}*{{#invoke:Abilities|get_ability_prop|Card Trick|CardResourcePerHeavyMelee}})/100}}%
** Damage to [[NPCs]] is {{#expr:100*{{#invoke:Abilities|get_ability_prop|Card Trick|NonPlayerCardResourceScale}}}}% effective.
* Card Trick generates a random card out of an 8-card stack (2 of each suit, not counting jokers). Once the stack is depleted, it generates a new one. Additionally, it has an 11% (1/9) chance to generate Jokers, increased to 20% (1/5) chance at T3.
* Card Trick generates a random card out of an 8-card stack (2 of each suit, not counting jokers). Once the stack is depleted, it generates a new one. Additionally, it has an 11% (1/9) chance to generate Jokers, increased to 20% (1/5) chance at T3.
* Hitting multiple units with the same Heart suit card will provide 50% healing for each additional unit hit (i.e. If a card heals for 150hp and hits two heros, that card will heal Wraith for 225hp).
* Hitting multiple units with the same Heart suit card will provide 50% healing for each additional unit hit (i.e. If a card heals for 150hp and hits two heros, that card will heal Wraith for 225hp).
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| ability_num = 4
| ability_num = 4
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=== Card Generation ===
For Wraith's '''Card Trick''' ability, cards are generated by dealing weapon damage, instead of recharging over time. The amount of charge gained is dependent on the attack landing on enemies, but the amount of damage dealt does ''not'' affect the amount of charge gained. Cooldown reduction increases the percentage generated proportionally (EX: 10% Cooldown Reduction = 10% increase to charge gain percentage)


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