Wraith: Difference between revisions

m BOT EDIT: replace name.png with name.svg
Abilities: updated, corrected card gen
Line 52: Line 52:
| hero_name  = Wraith
| hero_name  = Wraith
| ability_num = 4
| ability_num = 4
| notes =
* See {{ItemIcon|Slowing Hex}} for a list of abilities and items silenced by Telekinesis.
}}
}}


Line 59: Line 61:
! Action !! Card Percentage Generated
! Action !! Card Percentage Generated
|-
|-
| Bodyshot ||~3.5%
| Bodyshot || {{#expr:({{#invoke:Abilities|get_ability_prop|Card Trick|CardResourcePerBulletHit}}*{{#invoke:Abilities|get_ability_prop|Card Trick|CardResourceGenPctScale}})/100}}%
|-
|-
| Headshot || 5%
| Headshot || {{#expr:({{#invoke:Abilities|get_ability_prop|Card Trick|CardResourcePerBulletCrit}}*{{#invoke:Abilities|get_ability_prop|Card Trick|CardResourceGenPctScale}})/100}}%
|-
|-
| Light melee || ~8.33%
| Light melee || {{#expr:({{#invoke:Abilities|get_ability_prop|Card Trick|CardResourcePerLightMelee}}*{{#invoke:Abilities|get_ability_prop|Card Trick|CardResourceGenPctScale}})/100}}%
|-
|-
| Heavy melee || 20%
| Heavy melee || {{#expr:({{#invoke:Abilities|get_ability_prop|Card Trick|CardResourcePerHeavyMelee}}*{{#invoke:Abilities|get_ability_prop|Card Trick|CardResourceGenPctScale}})/100}}%
|}
|}


Hitting non-player units multiplies the percentage generated by 0.35.
Hitting non-player units multiplies the percentage generated by {{#invoke:Abilities|get_ability_prop|Card Trick|NonPlayerCardResourceScale}}.
<!--NOTE: Wraith's card generation rate starts at {{#invoke:Abilities|get_ability_prop|Card Trick|CardResourceGenPctScale}}% <ref> .json value: "CardResourceGenPctScale" from game files </ref>
 
{| class="wikitable"
|+ Card-generating Actions
|-
! Action !! Card Percentage Generated
|-
| Bodyshot || {{#invoke:Abilities|get_ability_prop|Card Trick|CardResourcePerBulletHit}}%
|-
| Headshot || {{#invoke:Abilities|get_ability_prop|Card Trick|CardResourcePerBulletCrit}}%
|-
| Light melee || {{#invoke:Abilities|get_ability_prop|Card Trick|CardResourcePerLightMelee}}%
|-
| Heavy melee || {{#invoke:Abilities|get_ability_prop|Card Trick|CardResourcePerHeavyMelee}}%
|}
 
Hitting non-player units multiplies the percentage generated by {{#invoke:Abilities|get_ability_prop|Card Trick|NonPlayerCardResourceScale}}.-->


== Backstory ==
== Backstory ==