Wraith: Difference between revisionsGive feedback
Mr. Mindish (talk | contribs) Updated Lore |
→Card Generation: Commented out card generation stuff as the invokes aren't grabbing it correctly |
||
| Line 21: | Line 21: | ||
For Wraith's '''Card Trick''' ability, cards are generated by dealing weapon damage, instead of recharging over time. The amount of charge gained is dependent on the attack landing on enemies, but the amount of damage dealt does ''not'' affect the amount of charge gained. Cooldown reduction increases the percentage generated proportionally (EX: 10% Cooldown Reduction = 10% increase to charge gain percentage) | For Wraith's '''Card Trick''' ability, cards are generated by dealing weapon damage, instead of recharging over time. The amount of charge gained is dependent on the attack landing on enemies, but the amount of damage dealt does ''not'' affect the amount of charge gained. Cooldown reduction increases the percentage generated proportionally (EX: 10% Cooldown Reduction = 10% increase to charge gain percentage) | ||
NOTE: Wraith's card generation rate starts at {{#invoke:Abilities|get_ability_prop|Card Trick|CardResourceGenPctScale}}% <ref> .json value: "CardResourceGenPctScale" from game files </ref> | <!--NOTE: Wraith's card generation rate starts at {{#invoke:Abilities|get_ability_prop|Card Trick|CardResourceGenPctScale}}% <ref> .json value: "CardResourceGenPctScale" from game files </ref> | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 38: | Line 38: | ||
Hitting non-player units multiplies the percentage generated by {{#invoke:Abilities|get_ability_prop|Card Trick|NonPlayerCardResourceScale}}. | Hitting non-player units multiplies the percentage generated by {{#invoke:Abilities|get_ability_prop|Card Trick|NonPlayerCardResourceScale}}. | ||
--> | |||
== Weapon == | == Weapon == | ||