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Adding weapon trivia + adding a temp table for percentage gain until the invokes get fixed (values obtained through manual testing) |
→Abilities: adding note about reduced healing on non-hero units |
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|ability1_notes= | |ability1_notes= | ||
*Card Trick has an 11% (1/9) chance to generate Jokers, increased to 20% (1/5) chance at T3. | *Card Trick has an 11% (1/9) chance to generate Jokers, increased to 20% (1/5) chance at T3. | ||
*Hitting non-hero units with the Heart suit provides 50% less healing | |||
}} | }} | ||
=== Card Generation === | === Card Generation === | ||
For Wraith's '''Card Trick''' ability, cards are generated by dealing weapon damage, instead of recharging over time. The amount of charge gained is dependent on the attack landing on enemies, but the amount of damage dealt does ''not'' affect the amount of charge gained. Cooldown reduction increases the percentage generated proportionally (EX: 10% Cooldown Reduction = 10% increase to charge gain percentage) | For Wraith's '''Card Trick''' ability, cards are generated by dealing weapon damage, instead of recharging over time. The amount of charge gained is dependent on the attack landing on enemies, but the amount of damage dealt does ''not'' affect the amount of charge gained. Cooldown reduction increases the percentage generated proportionally (EX: 10% Cooldown Reduction = 10% increase to charge gain percentage) | ||
{| class="wikitable" | {| class="wikitable" | ||
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Hitting non-player units multiplies the percentage generated by {{#invoke:Abilities|get_ability_prop|Card Trick|NonPlayerCardResourceScale}}. | Hitting non-player units multiplies the percentage generated by {{#invoke:Abilities|get_ability_prop|Card Trick|NonPlayerCardResourceScale}}. | ||
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== Weapon == | == Weapon == | ||
{{WeaponCard|key=hero_wraith}} | {{WeaponCard|key=hero_wraith}} | ||