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MrWattleseed (talk | contribs) m →Abilities: Changed card heal example to hopefully be more intuitive (1.5 x 100 = 150 seems more obvious to me than 1.5 x 150 = 225, and 150 is not a notable break point as far as I know - please revert if so). Also removed capital "If" after i.e. and fixed typo heros > heroes |
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** Damage to [[NPCs]] is {{#expr:100*{{#invoke:Abilities|get_ability_prop|Card Trick|NonPlayerCardResourceScale}}}}% effective. | ** Damage to [[NPCs]] is {{#expr:100*{{#invoke:Abilities|get_ability_prop|Card Trick|NonPlayerCardResourceScale}}}}% effective. | ||
* Card Trick generates a random card out of an 8-card stack (2 of each suit, not counting jokers). Once the stack is depleted, it generates a new one. Additionally, it has an 11% (1/9) chance to generate Jokers, increased to 20% (1/5) chance at T3. Joker generation does not count for the 8-card stack. | * Card Trick generates a random card out of an 8-card stack (2 of each suit, not counting jokers). Once the stack is depleted, it generates a new one. Additionally, it has an 11% (1/9) chance to generate Jokers, increased to 20% (1/5) chance at T3. Joker generation does not count for the 8-card stack. | ||
* Hitting multiple units with the same Heart suit card will provide 50% healing for each additional unit hit (i.e. | * Hitting multiple units with the same Heart suit card will provide 50% healing for each additional unit hit (i.e. if a card heals for 100hp and hits two heroes, that card will heal Wraith for 150hp). | ||
* Hitting non-hero units with the Heart suit card provides 50% less healing. | * Hitting non-hero units with the Heart suit card provides 50% less healing. | ||
}} | }} | ||