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< Yamato
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== Abilities == | == Abilities == | ||
=== {{AbilityIcon|Power Slash}} === | === {{AbilityIcon|Power Slash}} === | ||
'''Audio plays when the slash starts charging''' | |||
{| class="wikitable" | |||
|Slash Start | |||
|[[File:Yamato power slash start.mp3]] | |||
|} | |||
'''The Slash ticks 3 times before being fully charged, tick 3 being the full charge''' | |||
{| class="wikitable" | |||
|Tick 01 | |||
|[[File:Yamato power slash powerup tick01.mp3]] | |||
|- | |||
|Tick 02 | |||
|[[File:Yamato power slash powerup tick02.mp3]] | |||
|- | |||
|Tick 03 | |||
|[[File:Yamato power slash powerup tick03.mp3]] | |||
|} | |||
'''Audio plays if the slash is released before being fully charged''' | |||
{| class="wikitable" | |||
|Cast | |||
|[[File:Yamato power slash cast.mp3]] | |||
|} | |||
'''Audio plays if the slash was fully charged''' | |||
{| class="wikitable" | |||
|Cast Max | |||
|[[File:Yamato power slash cast max.mp3]] | |||
|} | |||
'''Audio plays on the enemy unit when hit by the slash''' | |||
{| class="wikitable" | |||
|Hit Confirm | |||
|[[File:Yamato power slash hitconfirm.mp3]] | |||
|} | |||
=== {{AbilityIcon|Flying Strike}} === | === {{AbilityIcon|Flying Strike}} === | ||
=== {{AbilityIcon|Crimson Slash}} === | === {{AbilityIcon|Crimson Slash}} === | ||
Revision as of 20:53, 21 July 2025
List of sound effects for Yamato.
Weapon
Movement
Abilities
Audio plays when the slash starts charging
| Slash Start |
The Slash ticks 3 times before being fully charged, tick 3 being the full charge
| Tick 01 | |
| Tick 02 | |
| Tick 03 |
Audio plays if the slash is released before being fully charged
| Cast |
Audio plays if the slash was fully charged
| Cast Max |
Audio plays on the enemy unit when hit by the slash
| Hit Confirm |