Yamato/Update history: Difference between revisions

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Update from November 21, 2025
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{{HeroTabs}}
{{HeroTabs}}
This page documents the full update history for {{HeroIcon|Yamato}}.
{{Update history table
{{Update history table
| contents =  
| contents =
{{Update history table/row
| update = {{Update link|July|28|2026}}
| changes =
* {{AbilityIcon|Flying Slash}} T2 reduced from +40 Spirit Power to +35.
* {{AbilityIcon|Flying Slash}} T3 charges from +2 to +1.
* {{AbilityIcon|Flying Slash}} T3 Charge Time increased from 4s to 5s.
}}
{{Update history table/row
| update = {{Update link|July|9|2026}}
| changes =
* {{AbilityIcon|Flying Slash}} range reduced from 28m to 26m.
* {{AbilityIcon|Flying Slash}} T3 Charge Delay increased from 3s to 4s.
* {{AbilityIcon|Flying Slash}} T3 Ally Targeting now requires alt cast input.
}}
{{Update history table/row
| update = {{Update link|June|30|2026}}
| changes =
* {{AbilityIcon|Shadow Transformation}} cooldown increased from 130s to 150s. (Global ult change)
* {{AbilityIcon|Shadow Transformation}} T2 reduced from -25s Cooldown to -20s. (Global ult change)
}}
{{Update history table/row
| update = {{Update link|May|31|2026}}
| changes =
* {{AbilityIcon|Power Slash}} spirit scaling reduced from 2.1 to 1.85.
* {{AbilityIcon|Flying Slash}} cast range reduced from 30m to 28m.
}}
{{Update history table/row
| update = {{Update link|May|22|2026}}
| changes =
* {{AbilityIcon|Power Slash}} post cast time reduced from 0.4s to 0.2s.
* {{AbilityIcon|Power Slash}} spirit scaling increased from 1.86s to 2.1s.
* {{AbilityIcon|Flying Slash}} range increased from 25m to 30m.
* {{AbilityIcon|Flying Slash}} T2 no longer grants +20m Cast Range.
* {{AbilityIcon|Flying Slash}} T3 now also grants +15m Cast Range.
* {{AbilityIcon|Flying Slash}} T3 increased from +1 Charge to +2.
* Fixed {{AbilityIcon|Crimson Slash}} not being able to hit anything if the player is aimed too high or low.
* {{AbilityIcon|Shadow Transformation}} T1 increased from +5 Weapon Damage to +7.
}}
{{Update history table/row
| update = {{Update link|April|30|2026}}
| changes =
* Fixed Alt Fire scaling not working recently.
}}
{{Update history table/row
| update = {{Update link|April|10|2026}}
| changes =
* Fixed {{AbilityIcon|Crimson Slash}} not hitting through veils.
}}
{{Update history table/row
| update = {{Update link|March|21|2026}}
| changes =
* Fixed {{AbilityIcon|Flying Slash|l1=Flying Strike}}{{sic}} triggering heavy melee procs rather than light melee (damage amount was light melee still)
}}
{{Update history table/row
| update = {{Update link|March|6|2026}}
| changes =
* {{AbilityIcon|Power Slash}} being held down no longer automatically fires it.
* You can now cast Parry directly while channeling {{AbilityIcon|Power Slash}} to fire the {{AbilityIcon|Power Slash}} and parry.
* {{AbilityIcon|Power Slash}} base ability now has +60% Bullet Resist while channeling.
* {{AbilityIcon|Power Slash}} cooldown increased from 10.5s to 12s.
* {{AbilityIcon|Power Slash}} Slash Length reduced from 25m to 22m.
* {{AbilityIcon|Power Slash}} T1 changed from "+60% Bullet Resist while channeling" to "40% Slow for 3s".
* {{AbilityIcon|Power Slash}} T2 changed from "-2s Cooldown and 40% slow for 3s" to "-4s Cooldown".
* {{AbilityIcon|Power Slash}} T3 now also grants +8m Range.
* {{AbilityIcon|Flying Slash|l1=Flying Strike}} renamed to Flying Slash.
* {{AbilityIcon|Flying Slash}} is now light melee damage rather than spirit.
* {{AbilityIcon|Flying Slash}} slow increased from -30% to -50%.
* {{AbilityIcon|Flying Slash}} cooldown increased from 21s to 36s.
* {{AbilityIcon|Flying Slash}} range increased from 20m to 25m.
* {{AbilityIcon|Flying Slash}} T1 changed from "25% Slow" to "-18s Cooldown".
* {{AbilityIcon|Flying Slash}} T2 changed from "+20m Cast Range" to "+20m Cast Range and gain +40 Spirit for 6s".
* {{AbilityIcon|Flying Slash}} T3 changed from "Can Grapple to ally heroes and +6 Weapon Damage for 10s" to "Can Grapple to ally heroes. Becomes Charged and grants +2 charges (3s between charges).".
* Fixed {{AbilityIcon|Flying Slash}} T3 ally cast stopping too soon before reaching the player.
* {{AbilityIcon|Crimson Slash}} cooldown increased from 15s to 16s.
* {{AbilityIcon|Crimson Slash}} Fire Rate reduction increased from -18% to -30%.
* {{AbilityIcon|Crimson Slash}} T1 changed from "-26% Fire Rate" to "On Hit: +30% Melee Damage for 4s".
* {{AbilityIcon|Crimson Slash}} T3 increased from -9s Cooldown to -10s.
* {{AbilityIcon|Crimson Slash}} T3 now also increases spirit scaling (+0.6)
* {{AbilityIcon|Shadow Transformation}} cooldown increased from 110s to 130s.
* {{AbilityIcon|Shadow Transformation}} Bullet and Spirit Resist reduced from 40% to 30%.
* {{AbilityIcon|Shadow Transformation}} T1 changed from "+14% Fire Rate" to "+5 Weapon Damage".
* {{AbilityIcon|Shadow Transformation}} T2 now also reduces cooldown by 25s.
* {{AbilityIcon|Shadow Transformation}} T3 increased from +20% Bullet and Spirit Resist to +30%.
}}
{{Update history table/row
| update = {{Update link|January|22|2026}}
| changes =
* {{Undocumented}} Received new animations.
* {{Undocumented}} Updated VO pass
}}
{{Update history table/row
| update = {{Update link|December|29|2025}}
| changes =
* {{AbilityIcon|Power Slash}} T3 bonus damage reduced from +166 to +150
* {{AbilityIcon|Power Slash}} T3 now also increases spirit power scaling by 0.5
* {{AbilityIcon|Shadow Transformation}} heal on kill increased from 12% to 15%
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|November|21|2025}}
| update = {{Update link|November|21|2025}}
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}}
}}


[[Category:Yamato]]
[[Category:Yamato|U]]
[[Category:Hero changelogs]]
[[Category:Hero changelogs]]