Yamato: Difference between revisionsGive feedback
No edit summary |
→Abilities: Added a tabber for abilities and added third and fourth abilities which were missing |
||
| Line 30: | Line 30: | ||
== Abilities == | == Abilities == | ||
<tabber> | |||
|-|(1) Power Slash= | |||
{{Ability card | {{Ability card | ||
| name = Power Slash | | name = Power Slash | ||
| key = 1 | | key = 1 | ||
| cooldown = 8s | | cooldown = 8s | ||
| description = Channel to increase damage over 1. | | description = Channel to increase damage over 1.4 seconds, then release a fully-charged sword strike. Press [1] or [LMB] to trigger the strike early, dealing partial damage. | ||
| effect1 = '''Full Charge Damage:''' 170 | | effect1 = '''Full Charge Damage:''' 170 {{ss|2}} | ||
| effect2 = '''Slash Length:''' 25m | | effect2 = '''Slash Length:''' 25m | ||
| upgrade1_value = Gain '''+60% Bullet Resist''' While channeling | | upgrade1_value = Gain '''+60% Bullet Resist''' While channeling | ||
| upgrade2 = Apply '''40'''% '''movement slow''' for '''3s''' | | upgrade2 = Apply '''40'''% '''movement slow''' for '''3s''' | ||
| upgrade3 = '''+200''' Full Charge Damage}} | | upgrade3 = '''+200''' Full Charge Damage}} | ||
|-|(2) Flying Strike= | |||
{{Ability card | {{Ability card | ||
|name=Flying Strike | |name=Flying Strike | ||
| Line 46: | Line 48: | ||
|range=20m | |range=20m | ||
|cooldown=20s | |cooldown=20s | ||
|effect1 | |effect1= '''Damage:''' 70 {{ss|0.7}} | ||
|effect2 | |effect2= '''Movement Slow:''' 30% | ||
|effect3 | |effect3= '''Slow Duration:''' 2.5s | ||
|upgrade1= '''+25%''' Movement Slow | |upgrade1= '''+25%''' Movement Slow | ||
|upgrade2= '''+20m''' Cast Range | |upgrade2= '''+20m''' Cast Range | ||
|upgrade3= '''+6''' Weapon Damage for '''10s''' after striking the target}} | |upgrade3= '''+6''' Weapon Damage for '''10s''' after striking the target}} | ||
|-|(3) Crimson Slash= | |||
{{Ability card | |||
|name=Crimson Slash | |||
|description=Slash enemies in front of you, '''damaging them and slowing their fire rate'''. If any enemy heroes are hit, you '''heal'''. | |||
|range=13m | |||
|cooldown=11s | |||
|effect1= '''Damage:''' 60 {{ss|0.4}} | |||
|effect2= '''Heal on Hero Hit:''' 70 {{ss|1.1}} | |||
|effect3= '''Fire Rate Slow:''' 30% | |||
|upgrade1= '''+30%''' Fire Rate Slow | |||
|upgrade2= '''+10% Max Health''' Heal on Hero Hit | |||
|upgrade3= '''-6s''' Cooldown}} | |||
|-|(4) Shadow Transformation= | |||
{{Ability card | |||
|name=Shadow Transformation | |||
|description=Become infused with Yamato's shadow soul. After an initial '''invincible''' transformation, your '''abilities are refreshed and are 60% faster''', your weapon has '''infinite ammo''', and you gain '''damage resists''' and '''immunity to negative status effects'''. You are unable to die in this mode. | |||
|cooldown=100s | |||
|effect1= '''Duration:''' 5s | |||
|effect2= '''Ability Speed:''' +60% | |||
|effect3= '''Spirit & Bullet Resist:''' +55% | |||
|upgrade1= '''-30s''' Cooldown | |||
|upgrade2= '''+4m/s''' Move Speed | |||
|upgrade3= '''+1.5s''' Duration}} | |||
</tabber> | |||
== Background == | == Background == | ||