Yamato: Difference between revisions

Vergir (talk | contribs)
Expose more alt-fire stats. Add more abilities notes.
updated, rounded up alt-fire stats
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* Takes {{DataProp|Yamato|Weapon.AltFire.AmmoConsumedPerShot}} ammo rounds per shot. Can still be shot for full damage even if Yamato doesn't have enough ammo in the clip.  
* Takes {{DataProp|Yamato|Weapon.AltFire.AmmoConsumedPerShot}} ammo rounds per shot. Can still be shot for full damage even if Yamato doesn't have enough ammo in the clip.  
* Deals {{DataProp|Yamato|Weapon.AltFire.BulletDamage}} {{#invoke:HeroData|get_hero_scalar|Yamato|Level|BulletDamage}} damage on a direct hit.
* Deals {{DataProp|Yamato|Weapon.AltFire.BulletDamage}} {{#invoke:HeroData|get_hero_scalar|Yamato|Level|BulletDamage}} damage on a direct hit.
* Measures {{DataProp|Yamato|Weapon.AltFire.RoundsPerSecond}} attacks/s.
* Bullets per second: {{#invoke:HeroData|get_alt_fire_var|Yamato|RoundsPerSecond|2}}.
* Has a DPS value of {{DataProp|Yamato|Weapon.AltFire.DPS}} and sustained DPS of {{DataProp|Yamato|Weapon.AltFire.SustainedDPS}}.
* Has a DPS value of {{#invoke:HeroData|get_alt_fire_var|Yamato|DPS|3}} and sustained DPS of {{#invoke:HeroData|get_alt_fire_var|Yamato|SustainedDPS|3}}.
* Fallof Range: {{DataProp|Yamato|Weapon.AltFire.FalloffStartRange}}m - {{DataProp|Yamato|Weapon.AltFire.FalloffEndRange}}m
* Fallof Range: {{#invoke:HeroData|get_alt_fire_var|Yamato|FalloffStartRange|2}}m - {{#invoke:HeroData|get_alt_fire_var|Yamato|FalloffEndRange|2}}m
* Can not crit.
* Cannot crit.


== Abilities ==
== Abilities ==
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* The target can break the connection via dispel (e.g. {{ItemIcon|Dispel Magic}}) or [[Invincible|invincibility]] (e.g.  {{HeroIcon|Ivy}}'s {{AbilityIcon|Stone Form}}).
* The target can break the connection via dispel (e.g. {{ItemIcon|Dispel Magic}}) or [[Invincible|invincibility]] (e.g.  {{HeroIcon|Ivy}}'s {{AbilityIcon|Stone Form}}).
* Yamato can break the connection at any time during the flight by pressing the ability button (default <code>2</code>) or cancel ability button (default <code>SPACE</code>).
* Yamato can break the connection at any time during the flight by pressing the ability button (default <code>2</code>) or cancel ability button (default <code>SPACE</code>).
* Breaking connection triggers the slash animation but does no damage.
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