Yamato: Difference between revisionsGive feedback
Jump to navigation
Jump to search
Gammaton32 (talk | contribs) |
Expose more alt-fire stats. Add more abilities notes. |
||
| Line 11: | Line 11: | ||
== Weapon == | == Weapon == | ||
{{WeaponCard|key=hero_yamato}}Sister's Lament has an alternate fire that explodes on impact. | {{WeaponCard|key=hero_yamato}}Sister's Lament has an alternate fire that explodes on impact. Alt-fire stats: | ||
* Takes {{DataProp|Yamato|Weapon.AltFire.AmmoConsumedPerShot}} ammo rounds per shot. Can still be shot for full damage even if Yamato doesn't have enough ammo in the clip. | |||
* Deals {{DataProp|Yamato|Weapon.AltFire.BulletDamage}} {{#invoke:HeroData|get_hero_scalar|Yamato|Level|BulletDamage}} damage on a direct hit. | |||
* Measures {{DataProp|Yamato|Weapon.AltFire.RoundsPerSecond}} attacks/s. | |||
* Has a DPS value of {{DataProp|Yamato|Weapon.AltFire.DPS}} and sustained DPS of {{DataProp|Yamato|Weapon.AltFire.SustainedDPS}}. | |||
* Fallof Range: {{DataProp|Yamato|Weapon.AltFire.FalloffStartRange}}m - {{DataProp|Yamato|Weapon.AltFire.FalloffEndRange}}m | |||
* Can not crit. | |||
== Abilities == | == Abilities == | ||
| Line 18: | Line 24: | ||
| hero_name = Yamato | | hero_name = Yamato | ||
| ability_num = 1 | | ability_num = 1 | ||
| notes = | |||
* Starting a charge quickly slows Yamato to {{DataProp|Power Slash|ChannelMoveSpeed}}m/s. This slowdown can be partially mitigated by dashing before casting or [[Ziplines/Zipline_Momentum_Conservation|ZMC]]. | |||
* There are 4 stages the charging goes through. Every stage change is indicated by reticle lighting up pairs of vertical marks. | |||
** 0.0s - 0.35s: initial phase where the ability can not be casted yet. | |||
** 0.35s - 0.85s: "short charge" phase indicated by blue flames. Finishing here results in '''{{DataProp|Power Slash|ShortChargeDamagePct}}%''' damage. | |||
** 0.85s - 1.4s: "medium charge" phase indicated by red flames. Finishing here results in '''{{DataProp|Power Slash|MediumChargeDamagePct}}%''' damage. | |||
** 1.4s: "max charge" where ability automatically casts for '''100%''' damage. | |||
* | |||
}} | }} | ||
| Line 24: | Line 38: | ||
| ability_num = 2 | | ability_num = 2 | ||
| notes = | | notes = | ||
* After grappling, Yamato can go through walls and does not break connection regardless of distance or visibility. The | * After grappling, Yamato can go through walls and does not break connection regardless of distance or visibility. | ||
* The target can break the connection via dispel (e.g. {{ItemIcon|Dispel Magic}}) or [[Invincible|invincibility]] (e.g. {{HeroIcon|Ivy}}'s {{AbilityIcon|Stone Form}}). | |||
* Yamato can break the connection at any time during the flight by pressing the ability button (default <code>2</code>) or cancel ability button (default <code>SPACE</code>). | |||
}} | }} | ||
| Line 30: | Line 46: | ||
| hero_name = Yamato | | hero_name = Yamato | ||
| ability_num = 3 | | ability_num = 3 | ||
| notes = | |||
* Crimson Slash has a {{DataProp|Crimson Slash|AbilityCastDelay}}s delay between cast and the actual hit. | |||
}} | }} | ||
| Line 36: | Line 54: | ||
| ability_num = 4 | | ability_num = 4 | ||
| notes = | | notes = | ||
* Yamato is immune to [[Movement Silence]] while transformed, allowing her to use Flying Slash and movement items while carrying the [[Soul Urn]]. | * Yamato is immune to [[Movement Silence]] while transformed, allowing her to use Flying Slash and movement items while carrying the [[Soul Urn]]. | ||
* Faster ability speed results in following changes: | |||
** {{AbilityIcon|Power Slash}}: full charge time from {{DataProp|Power Slash|AbilityCastDelay}}s to {{#expr: {{DataProp|Power Slash|AbilityCastDelay}} * (100-{{DataProp|Shadow Transformation|AbilitySpeedPct}})/100 }}s. | |||
** {{AbilityIcon|Flying slash}}: due to several phases, some of which are not affected by casting speed, the effect is unstable. Generally it varies from being ~20% quicker for short range casts to ~30% quicker for long range casts. | |||
** {{AbilityIcon|Crimson Slash}}: cast delay from {{DataProp|Crimson Slash|AbilityCastDelay}}s to {{#expr: {{DataProp|Crimson Slash|AbilityCastDelay}} * (100-{{DataProp|Shadow Transformation|AbilitySpeedPct}})/100 }}s. | |||
* T1 bonus weapon damage applies to each pellet in a shot. Total increase is {{DataProp|Shadow Transformation|Upgrades.1.WeaponDamageBonus}} (extra dmg) * {{DataProp|Yamato|Weapon.BulletsPerShot}} (pellets/shot) = '''+{{#expr: {{DataProp|Shadow Transformation|Upgrades.1.WeaponDamageBonus}} * {{DataProp|Yamato|Weapon.BulletsPerShot}}}} damage''' to each shot. Alt fire has only 1 pellet. This bonus is '''not''' increased further with bonus weapon damage from items or weapon [[investment]]. | |||
}} | }} | ||