Yamato: Difference between revisions

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Expose more alt-fire stats. Add more abilities notes.
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== Weapon ==
== Weapon ==


{{WeaponCard|key=hero_yamato}}Sister's Lament has an alternate fire that explodes on impact. This alt-fire takes {{#invoke:HeroData|get_alt_fire_var|Yamato|AmmoConsumedPerShot}} ammo rounds and deals {{#invoke:HeroData|get_alt_fire_var|Yamato|BulletDamage}} {{#invoke:HeroData|get_hero_scalar|Yamato|Level|BulletDamage}} damage on a direct hit.
{{WeaponCard|key=hero_yamato}}Sister's Lament has an alternate fire that explodes on impact. Alt-fire stats:
* Takes {{DataProp|Yamato|Weapon.AltFire.AmmoConsumedPerShot}} ammo rounds per shot. Can still be shot for full damage even if Yamato doesn't have enough ammo in the clip.
* Deals {{DataProp|Yamato|Weapon.AltFire.BulletDamage}} {{#invoke:HeroData|get_hero_scalar|Yamato|Level|BulletDamage}} damage on a direct hit.
* Measures {{DataProp|Yamato|Weapon.AltFire.RoundsPerSecond}} attacks/s.
* Has a DPS value of {{DataProp|Yamato|Weapon.AltFire.DPS}} and sustained DPS of {{DataProp|Yamato|Weapon.AltFire.SustainedDPS}}.
* Fallof Range: {{DataProp|Yamato|Weapon.AltFire.FalloffStartRange}}m - {{DataProp|Yamato|Weapon.AltFire.FalloffEndRange}}m
* Can not crit.


== Abilities ==
== Abilities ==
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| hero_name  = Yamato
| hero_name  = Yamato
| ability_num = 1
| ability_num = 1
| notes =
* Starting a charge quickly slows Yamato to {{DataProp|Power Slash|ChannelMoveSpeed}}m/s. This slowdown can be partially mitigated by dashing before casting or [[Ziplines/Zipline_Momentum_Conservation|ZMC]].
* There are 4 stages the charging goes through. Every stage change is indicated by reticle lighting up pairs of vertical marks.
** 0.0s - 0.35s: initial phase where the ability can not be casted yet.
** 0.35s - 0.85s: "short charge" phase indicated by blue flames. Finishing here results in '''{{DataProp|Power Slash|ShortChargeDamagePct}}%''' damage.
** 0.85s - 1.4s: "medium charge" phase indicated by red flames. Finishing here results in '''{{DataProp|Power Slash|MediumChargeDamagePct}}%''' damage.
** 1.4s: "max charge" where ability automatically casts for '''100%''' damage.
*
}}
}}


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| ability_num = 2
| ability_num = 2
| notes =
| notes =
* After grappling, Yamato can go through walls and does not break connection regardless of distance or visibility. The only way to break connection is by becoming [[Invincible]], such as with {{HeroIcon|Ivy}}'s {{AbilityIcon|Stone Form}} or {{HeroIcon|Dynamo}}'s {{AbilityIcon|Quantum Entanglement}}.
* After grappling, Yamato can go through walls and does not break connection regardless of distance or visibility.
* The target can break the connection via dispel (e.g. {{ItemIcon|Dispel Magic}}) or [[Invincible|invincibility]] (e.g.  {{HeroIcon|Ivy}}'s {{AbilityIcon|Stone Form}}).
* Yamato can break the connection at any time during the flight by pressing the ability button (default <code>2</code>) or cancel ability button (default <code>SPACE</code>).
}}
}}


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| hero_name  = Yamato
| hero_name  = Yamato
| ability_num = 3
| ability_num = 3
| notes =
* Crimson Slash has a {{DataProp|Crimson Slash|AbilityCastDelay}}s delay between cast and the actual hit.
}}
}}


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| ability_num = 4
| ability_num = 4
| notes      =
| notes      =
* The Invincible phase lasts 1.5s.
* Yamato is immune to [[Movement Silence]] while transformed, allowing her to use Flying Slash and movement items while carrying the [[Soul Urn]].
* Yamato is immune to [[Movement Silence]] while transformed, allowing her to use Flying Slash and movement items while carrying the [[Soul Urn]].
* Faster ability speed results in following changes:
** {{AbilityIcon|Power Slash}}: full charge time from {{DataProp|Power Slash|AbilityCastDelay}}s to {{#expr: {{DataProp|Power Slash|AbilityCastDelay}} * (100-{{DataProp|Shadow Transformation|AbilitySpeedPct}})/100 }}s.
** {{AbilityIcon|Flying slash}}: due to several phases, some of which are not affected by casting speed, the effect is unstable. Generally it varies from being ~20% quicker for short range casts to ~30% quicker for long range casts.
** {{AbilityIcon|Crimson Slash}}: cast delay from {{DataProp|Crimson Slash|AbilityCastDelay}}s to {{#expr: {{DataProp|Crimson Slash|AbilityCastDelay}} * (100-{{DataProp|Shadow Transformation|AbilitySpeedPct}})/100 }}s.
* T1 bonus weapon damage applies to each pellet in a shot. Total increase is {{DataProp|Shadow Transformation|Upgrades.1.WeaponDamageBonus}} (extra dmg) * {{DataProp|Yamato|Weapon.BulletsPerShot}} (pellets/shot) = '''+{{#expr: {{DataProp|Shadow Transformation|Upgrades.1.WeaponDamageBonus}} * {{DataProp|Yamato|Weapon.BulletsPerShot}}}} damage''' to each shot. Alt fire has only 1 pellet. This bonus is '''not''' increased further with bonus weapon damage from items or weapon [[investment]].
}}
}}