Ziplines/Small Zip Jump: Difference between revisionsGive feedback
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This is very useful in conjunction with [[Zipline Momentum Conservation]] for rollouts; the extra height unlocks new routes that would not be possible otherwise. | This is very useful in conjunction with [[Zipline Momentum Conservation]] for rollouts; the extra height unlocks new routes that would not be possible otherwise. | ||
[[Category:Universal Tech]]{{DISPLAYTITLE:Small Zip Jump}} | |||
Latest revision as of 14:25, 19 June 2026
| Small Zip Jump | |
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| Tech Type: | Universal Tech |
| Difficulty: | Advanced Easy |
| Character Dependent: | No |
| Stamina: | 0 |
| Inputs: | Dismount the Transit Line using crouch then jump within 0.14 seconds
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While dismounting using crouch from a Transit Line, a small 0.14 second (or 9 ticks) window opens where you can execute a Small Zip Jump. Jumping during this window results in a regular jump from the Transit Line with the added benefit of no air drag from the crouch dismount.
This is very useful in conjunction with Zipline Momentum Conservation for rollouts; the extra height unlocks new routes that would not be possible otherwise.