Ziplines/Small Zip Jump: Difference between revisions

From The Deadlock Wiki
Jump to navigation Jump to search
created
 
No edit summary
 
Line 12: Line 12:


This is very useful in conjunction with [[Zipline Momentum Conservation]] for rollouts; the extra height unlocks new routes that would not be possible otherwise.
This is very useful in conjunction with [[Zipline Momentum Conservation]] for rollouts; the extra height unlocks new routes that would not be possible otherwise.
[[Category:Movement]][[Category:Universal Tech]]{{DISPLAYTITLE:Small Zip Jump}}
[[Category:Universal Tech]]{{DISPLAYTITLE:Small Zip Jump}}

Latest revision as of 14:25, 19 June 2026

Small Zip Jump
Error creating thumbnail: Unable to save thumbnail to destination
Tech Type: Universal Tech
Difficulty: Advanced Easy
Character Dependent: No
Stamina: 0
Inputs: Dismount the Transit Line using crouch then jump within 0.14 seconds

While dismounting using crouch from a Transit Line, a small 0.14 second (or 9 ticks) window opens where you can execute a Small Zip Jump. Jumping during this window results in a regular jump from the Transit Line with the added benefit of no air drag from the crouch dismount.

This is very useful in conjunction with Zipline Momentum Conservation for rollouts; the extra height unlocks new routes that would not be possible otherwise.