Ziplines/Zipline Momentum Conservation: Difference between revisionsGive feedback
created |
No edit summary |
||
| (3 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
{{MovementTabs|Ziplines|Zipline Momentum Conservation, Zip Dash, Small Zip Jump, Zip Launch}} | |||
{{TechCard | {{TechCard | ||
|name=Zipline Momentum Conservation | |name=Zipline Momentum Conservation | ||
| Line 8: | Line 9: | ||
|inputs=Be on the [[Ziplines|Transit Line]] then press the {{Tooltip|duck key|By default, <code>CTRL</code>}} | |inputs=Be on the [[Ziplines|Transit Line]] then press the {{Tooltip|duck key|By default, <code>CTRL</code>}} | ||
}} | }} | ||
{{Tooltip|'''Zipline Momentum Conservation'''|Also known as ZMC | {{Tooltip|'''Zipline Momentum Conservation'''|Also known as ZMC}} is a technique that relies on the [[Ziplines|transit lines]] running throughout the three lanes. By dismounting the Transit Lines using crouch, you can travel further. | ||
ZMC takes no bars of [[stamina]]. | ZMC takes no bars of [[stamina]]. | ||
| Line 28: | Line 29: | ||
To use ZMC, start holding the jump button to latch onto the transit line. During any point in the ascent from your starting position to the line, press the duck key. The buff will be applied, and you will be fully actionable in the air. | To use ZMC, start holding the jump button to latch onto the transit line. During any point in the ascent from your starting position to the line, press the duck key. The buff will be applied, and you will be fully actionable in the air. | ||
[[Category:Universal Tech]]{{DISPLAYTITLE:Zipline Momentum Conservation}} | |||