Zipline Momentum ConservationGive feedback
Zipline Momentum Conservation is a technique that relies on the transit lines running throughout the three lanes. By dismounting the Transit Lines using crouch, you can travel further.
| Zipline Momentum Conservation | |
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| Tech Type: | Universal Tech |
| Difficulty: | Advanced Easy |
| Character Dependent: | No |
| Stamina: | 0 |
| Inputs: | Be on the Transit Line then press the duck key |
ZMC takes no bars of stamina.
When dismounting from the Transit Lines, you are granted a buff that disables regular air drag, after which you have 5% extra air drag[1]. This can be used to conserve speed from the Transit Line.
Some characters can capitalize on this using abilities that have cast times (abilities with a timer at the bottom), maintaining momentum and allowing for higher offensive and defensive options. These characters include:
Any character in the cast can perform ZMC to gain the air drag buff.
To use ZMC, start holding the jump button to latch onto the transit line. During any point in the ascent from your starting position to the line, press the duck key. The buff will be applied, and you will be fully actionable in the air.
- ↑ Normal air drag has a friction coefficient of
0.2; dropping from the transit line gives a friction coefficient of0, then0.25after two seconds