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== Combat Interactions == === Usage Lockout === Taking damage from an enemy hero or enemy objective prevents players from attaching to a Zipline for 3 seconds. This includes external damage sources from enemy players, such as a [[Trooper]] with {{AbilityIcon|Lil Helpers}} from {{HeroIcon|Rem}} or a {{HeroIcon|McGinnis}} {{AbilityIcon|Mini Turret}}. Taking damage from neutral objectives such as [[Denizens]], [[Sinner's Sacrifice]], or enemy troopers (including enemy Rift Troopers) does not prevent a player from attaching to a Zipline. === Getting Knocked Off === If a hero takes damage from an enemy hero while already riding or attaching to a Zipline, they will be knocked off. This has several effects: * '''Damage:''' 15% of max health (shown as 'Hyperline' in the incoming damage overview; reducible by [[Spirit Resist]]). * '''Stun:''' 2.5 seconds. The stun timer does not begin until the hero lands on the ground. * '''Fall:''' The hero falls directly down from the Zipline. After riding a Zipline for three consecutive seconds, a blue particle effect appears, indicating immunity to being knocked off. Be aware, as certain damage over time abilities will not knock a hero off a Zipline. For example, [[Shiv]]'s {{AbilityIcon|Serrated Knives}},{{HeroIcon|Mirage}}'s {{AbilityIcon|Djinn's Mark}}, and {{HeroIcon|Infernus}} {{AbilityIcon|Afterburn}} will not knock a hero off after the initial damage is dealt. === Hyperline Damage Multiplier === While immune to being Knocked Off, damage taken will apply an additional 53.6% of damage as Hyperline damage; reducible by [[Spirit Resist]]
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