Ziplines: Difference between revisions

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[[File:Riding zipline.png|291x291px|thumb|[[Infernus]] riding the Blue lane zipline.]]
[[File:Riding zipline.png|291x291px|thumb|[[Infernus]] riding the Blue lane zipline.]]{{Quotation|[[The Hidden King]]'s herald|Transit lines are the fastest way to get around the city. To use them, just look up at the line and when you see the connection, jump. Be careful though, if you get hurt in combat it will take a few seconds for you to establish a connection with the transit line.
'''The Ziplines''' (''a.k.a. "Transit Lines" or "Hyperlines"'') are the primary method of long-distance transportation in ''[[Deadlock]]''. They run from each team's base down the three lanes, with availability depending on how far a team's [[Troopers]] are currently pushed.
}}
'''The Ziplines''' (''{{Tooltip|a.k.a.|also known as}} "Transit Lines" or "Hyperlines"'') are the primary method of long-distance transportation in ''[[Deadlock]]''. They run from each team's base down the three lanes, with availability depending on how far a team's [[Troopers]] are currently pushed.


== The Three Different Ziplines - play Untitled Tag Game ==
== The Three Different Ziplines ==
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== Basic Mechanics ==
== Basic Mechanics ==
Travel speed on Ziplines is fixed at 18 m/s on the inner lane and 21 m/s on the outer lanes, independent of a hero's base speed. Using a Zipline refreshes the hero's air dash and double jump. Pressing the down key (<code>Ctrl</code> by default) drops the hero from the Zipline while preserving momentum.
Travel speed on Ziplines is fixed at 18 m/s on the inner lane and 21 m/s on the outer lanes, independent of a hero's base speed. Using a Zipline refreshes the hero's air dash and double jump. Pressing the down key (<code>Ctrl</code> by default) drops the hero from the Zipline while preserving momentum for 2 seconds.


Players start at their lane's zipline at the beginning of the match. Switching lanes will move them to the corresponding zipline. At the team's base, the player's starting lane zipline is highlighted with a halo effect.
Players start at their lane's zipline at the beginning of the match. Switching lanes will move them to the corresponding zipline. At the team's base, the player's starting lane zipline is highlighted with a halo effect.  


== Zipline Speed Boost & Express ==
== Zipline Speed Boost & Express ==
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* '''Duration:''' 32 seconds
* '''Duration:''' 32 seconds
* '''Cooldown:''' 360 seconds (6 minutes)
* '''Cooldown:''' 360 seconds (6 minutes)
* '''Initial Unlock Time:''' 280 seconds (4 minutes 40 seconds) into a match
* '''Initial Unlock Time:''' 360 seconds (6 minutes) into a match


Destroying a [[Guardian#Base Guardian|base guardian]] permanently applies this 80% boost to its corresponding Zipline, turning it into an 'Express Line'.
Destroying a [[Guardian#Base Guardian|base guardian]] permanently applies this 80% boost to its corresponding Zipline, turning it into an 'Express Line'.
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== Combat Interactions ==
== Combat Interactions ==


=== Using upper cut ===
=== Usage Lockout ===
Taking damage from an enemy hero or objective prevents you from attaching to a Zipline for 3 seconds. Burn Damage (DoT) from [[Walker]] fireball prevents you from attaching.
Taking damage from an enemy hero or enemy objective prevents players from attaching to a Zipline for 3 seconds. This includes external damage sources from enemy players, such as a [[Trooper]] with {{AbilityIcon|Lil Helpers}} from {{HeroIcon|Rem}} or a {{HeroIcon|McGinnis}} {{AbilityIcon|Mini Turret}}. Taking damage from neutral objectives such as [[Denizens]], [[Sinner's Sacrifice]], or enemy troopers (including enemy Rift Troopers) does not prevent a player from attaching to a Zipline.


=== Getting Knocked Off ===
=== Getting Knocked Off ===
If a hero takes damage from an enemy hero while already riding or attaching to a Zipline, they will be knocked off. This has several effects:
If a hero takes damage from an enemy hero while already riding or attaching to a Zipline, they will be knocked off. This has several effects:


* '''Damage:''' 15% of max health (shown as 'Hyperline', reducible by Spirit Resist).
* '''Damage:''' 15% of max health (shown as 'Hyperline' in the incoming damage overview; reducible by [[Spirit Resist]]).
* '''Stun:''' 2.5 seconds. The stun timer does not begin until the hero lands on the ground.
* '''Stun:''' 2.5 seconds. The stun timer does not begin until the hero lands on the ground.
* '''Fall:''' The hero falls directly down from the Zipline.
* '''Fall:''' The hero falls directly down from the Zipline.
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After riding a Zipline for three consecutive seconds, a blue particle effect appears, indicating immunity to being knocked off.
After riding a Zipline for three consecutive seconds, a blue particle effect appears, indicating immunity to being knocked off.


Certain damage sources, notably damage over time (DoT) effects, will not knock a hero off a Zipline. For example,  [[Mirage]]'s  [[Mirage#Abilities|Djinn's Mark]] is treated as a DoT for this purpose.
Be aware, as certain damage over time abilities will not knock a hero off a Zipline. For example, [[Shiv]]'s {{AbilityIcon|Serrated Knives}},{{HeroIcon|Mirage}}'s {{AbilityIcon|Djinn's Mark}}, and {{HeroIcon|Infernus}} {{AbilityIcon|Afterburn}} will not knock a hero off after the initial damage is dealt.  
 
Be aware, as of some damage sources that come from Heroes will knock a Hero off too, like a [[Trooper]] that has a  [[Rem#Abilities|Lil Helpers]] from  [[Rem]] can knock someone off if the Lil Helper attacks them, or a  [[McGinnis]]  [[McGinnis#Abilities|Mini Turret]].


== Gallery ==
== Gallery ==
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== Trivia ==
== Trivia ==
** The ziplines have had various names. In ''[[Neon Prime]]'' they were called ''hyperlines'', in ''[[Shadowline]]'' they were ''shadowlines'', and now in ''Deadlock,'' their official name is ''transit lines''. Some voice lines and UI elements still refer to them by their old names.
* The ziplines have had various names. In ''[[Neon Prime]]'' they were called ''hyperlines'', in ''[[Shadowline]]'' they were ''shadowlines'', and now in ''Deadlock,'' their official name is ''transit lines''. Some voice lines and UI elements still refer to them by their old names.
** Prior to the [[Update:February 25, 2025|2025-02-25 Update]], there were 4 lanes: Yellow (York), Green (Greenwich), Blue (Broadway), and Purple (Park).
* Prior to the [[Update:February 25, 2025|2025-02-25 Update]], there were 4 lanes: Yellow (York), Green (Greenwich), Blue (Broadway), and Purple (Park).
** The lane names and colors have changed several times during development:
* The lane names and colors have changed several times during development:
*** Park Ave. (Green) was previously the Purple lane.
** Park Ave. (Green) was previously the Purple lane.
*** Before that, the Green lane was Greenwich Lane.
** Before that, the Green lane was Greenwich Lane.
*** Even earlier, Greenwich Lane was the Orange lane and was named Orchard.
** Even earlier, Greenwich Lane was the Orange lane and was named Orchard.
** All the lanes are named after real New York streets.
* All the lanes are named after real New York streets.
*** Originally, the team's bases were named after Grand Central Station and Penn Station, indicating that they may have been conceived as equivalent to train stations.
** Originally, the team's bases were named after Grand Central Station and Penn Station, indicating that they may have been conceived as equivalent to train stations.
** The blue zipline speeds up in the base to account for the extra distance over the Patron's head.
* The blue zipline speeds up in the base to account for the extra distance over the Patron's head.
{{Navbox gameplay}}
{{Navbox gameplay}}