Ziplines: Difference between revisionsGive feedback
Reorganized the Getting Knocked Off and Usage Lockout sections for simplicity, removed walker spirit damage over time as it is covered by enemy objectives, added section related to trooopers and neutral objectives not causing usage lockout, edited grammar and vocabulary to correct tense, added maximum time before momentum begins to slow after pressing Down off zipline. Apologies for making multiple edits in one go |
m Fixed a typo Tags: Visual edit Mobile edit Mobile web edit |
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* '''Duration:''' 32 seconds | * '''Duration:''' 32 seconds | ||
* '''Cooldown:''' 360 seconds (6 minutes) | * '''Cooldown:''' 360 seconds (6 minutes) | ||
* '''Initial Unlock Time:''' | * '''Initial Unlock Time:''' 360 seconds (6 minutes) into a match | ||
Destroying a [[Guardian#Base Guardian|base guardian]] permanently applies this 80% boost to its corresponding Zipline, turning it into an 'Express Line'. | Destroying a [[Guardian#Base Guardian|base guardian]] permanently applies this 80% boost to its corresponding Zipline, turning it into an 'Express Line'. | ||
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After riding a Zipline for three consecutive seconds, a blue particle effect appears, indicating immunity to being knocked off. | After riding a Zipline for three consecutive seconds, a blue particle effect appears, indicating immunity to being knocked off. | ||
Be aware, as certain damage over time abilities will not knock a hero off a Zipline. For example, [[Shiv]]'s {{AbilityIcon|Serrated Knives}},{{HeroIcon|Mirage}}'s {{AbilityIcon|Djinn's Mark}}, and {{HeroIcon|Infernus}} {{AbilityIcon|Afterburn}} will not knock a hero off after the | Be aware, as certain damage over time abilities will not knock a hero off a Zipline. For example, [[Shiv]]'s {{AbilityIcon|Serrated Knives}},{{HeroIcon|Mirage}}'s {{AbilityIcon|Djinn's Mark}}, and {{HeroIcon|Infernus}} {{AbilityIcon|Afterburn}} will not knock a hero off after the initial damage is dealt. | ||
== Gallery == | == Gallery == | ||