Ziplines: Difference between revisions

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Updated travel speed to match in game files.
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'''The Ziplines''' (''a.k.a. "Transit Lines" or "Hyperlines"'') are the primary method of long-distance transportation in ''[[Deadlock]]''. They are located throughout the [[Map]], starting from each team's base, running down the three different lanes. Each team has their own Zipline system. The availability of the Zipline depends on how far a team's [[Troopers]] has pushed down the lane.
'''The Ziplines''' (''a.k.a. "Transit Lines" or "Hyperlines"'') are the primary method of long-distance transportation in ''[[Deadlock]]''. They are located throughout the [[Map]], starting from each team's base, running down the three different lanes. Each team has their own Zipline system. The availability of the Zipline depends on how far a team's [[Troopers]] has pushed down the lane.


When using a Zipline the player gains a movement boost up to 18 m/s regardless of the hero's base speed. Using a Zipline refreshes a hero's air dash and double jump. The player can use the down key (Ctrl by default) to drop from the zipline without losing speed momentum.
When using a Zipline the player travels at 18 m/s in the inner lane, and at 21 m/s in the outer lanes, regardless of the hero's base speed. Using a Zipline refreshes a hero's air dash and double jump. The player can use the down key (<code>Ctrl</code> by default) to drop from the zipline without losing speed momentum.


If a hero takes damage from an enemy hero, they will be unable to use a Zipline for three seconds.
If a hero takes damage from an enemy hero, they will be unable to use a Zipline for three seconds.
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== Zipline Speed Boost & Express ==
== Zipline Speed Boost & Express ==
While on the Zipline, players can activate the 'Zipline Speed Boost' (<code>F</code>by default) and receive the 'Zipline Boosted' buff for 32s. When under this buff, players get ramping speed up to 40 m/s on any Zipline. This effect has a cooldown of 360s (6min). At the start of the match, it takes 280s (4min 40s) to unlock Boost. Once the [[Guardian#Base Guardian|base guardians]] are destroyed, the corresponding Ziplines have the boost applied permanently and are considered 'Express Lines'. The Movement [[Powerup]] increases Zipline Boost effectiveness by 40-80% (scaling with game time) when active.
While on the Zipline, players can activate the 'Zipline Speed Boost' (<code>F</code>by default) and receive the 'Zipline Boosted' buff for 32s. When under this buff, players travel 80% faster on any Zipline. This effect has a cooldown of 360s (6min). At the start of the match, it takes 280s (4min 40s) to unlock Boost. Once the [[Guardian#Base Guardian|base guardians]] are destroyed, the corresponding Ziplines have the boost applied permanently and are considered 'Express Lines'. The Movement [[Powerup]] increases Zipline Boost effectiveness by 40-80% (scaling with game time) when active.


=== The Three Different Ziplines ===
=== The Three Different Ziplines ===