Ziplines: Difference between revisions

Updated in regards to the 2025-02-25 Update. Page requires an updated image for Ziplines and Park.
description
Line 2: Line 2:
'''The Ziplines''' (''a.k.a. "Transit Lines" or "Hyperlines"'') are the primary method of long-distance transportation in ''[[Deadlock]]''. They are located throughout the [[Map]], starting from each team's base, running down the three different lanes. Each team has their own Zipline system. The availability of the Zipline depends on how far a team's [[Troopers]] has pushed down the lane.
'''The Ziplines''' (''a.k.a. "Transit Lines" or "Hyperlines"'') are the primary method of long-distance transportation in ''[[Deadlock]]''. They are located throughout the [[Map]], starting from each team's base, running down the three different lanes. Each team has their own Zipline system. The availability of the Zipline depends on how far a team's [[Troopers]] has pushed down the lane.


When using a Zipline the player gains a movement boost up to 18 m/s regardless of the hero's base speed. Using a Zipline refreshes a hero's air dash and double jump.
When using a Zipline the player gains a movement boost up to 18 m/s regardless of the hero's base speed. Using a Zipline refreshes a hero's air dash and double jump. The player can use the down key (Ctrl by default) to drop from the zipline without losing speed momentum.


If a hero takes damage from an enemy hero, they will be unable to use a Zipline for three seconds.
If a hero takes damage from an enemy hero, they will be unable to use a Zipline for three seconds.