Ziplines: Difference between revisionsGive feedback
Reorganized the Getting Knocked Off and Usage Lockout sections for simplicity, removed walker spirit damage over time as it is covered by enemy objectives, added section related to trooopers and neutral objectives not causing usage lockout, edited grammar and vocabulary to correct tense, added maximum time before momentum begins to slow after pressing Down off zipline. Apologies for making multiple edits in one go |
Corrected the unlock time for zipline boost from 4 minutes 40 seconds to 6 minutes. |
||
| Line 38: | Line 38: | ||
* '''Duration:''' 32 seconds | * '''Duration:''' 32 seconds | ||
* '''Cooldown:''' 360 seconds (6 minutes) | * '''Cooldown:''' 360 seconds (6 minutes) | ||
* '''Initial Unlock Time:''' | * '''Initial Unlock Time:''' 360 seconds (6 minutes) into a match | ||
Destroying a [[Guardian#Base Guardian|base guardian]] permanently applies this 80% boost to its corresponding Zipline, turning it into an 'Express Line'. | Destroying a [[Guardian#Base Guardian|base guardian]] permanently applies this 80% boost to its corresponding Zipline, turning it into an 'Express Line'. | ||