Ziplines: Difference between revisionsGive feedback
Change terminology from "transit line" to "zipline" throughout to match in-game terminology (and associated documentation like patch notes). |
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[[File:Zip-line.png|550px|thumb|The four Ziplines: Yellow, Green, Blue and Purple.]] | [[File:Zip-line.png|550px|thumb|The four Ziplines: Yellow, Green, Blue and Purple.]] | ||
'''The Ziplines''' (''a.k.a. "Transit Lines" or "Hyperlines"'') are the primary method of long-distance transportation in ''[[Deadlock]]''. | '''The Ziplines''' (''a.k.a. "Transit Lines" or "Hyperlines"'') are the primary method of long-distance transportation in ''[[Deadlock]]''. They are located throughout the [[Map]], starting from each team's base, running down the four different lanes. Each team has their own Zipline system. The availability of the Zipline depends on how far a team's [[Troopers]] has pushed down the lane. | ||
When using a Zipline the player gains a movement boost up to 18 m/s regardless of the hero's base speed. Using a Zipline refreshes a hero's air dash and double jump. | When using a Zipline the player gains a movement boost up to 18 m/s regardless of the hero's base speed. Using a Zipline refreshes a hero's air dash and double jump. | ||
If a hero takes damage from an enemy hero, they will be unable to use a Zipline for | If a hero takes damage from an enemy hero, they will be unable to use a Zipline for three seconds. | ||
== Getting knocked off == | |||
If damage is taken from an enemy hero while riding or attaching to the Zipline, a hero will take 15% of their max health in damage, be stunned for 3 seconds, and fall off the Zipline. After | If damage is taken from an enemy hero while riding or attaching to the Zipline, a hero will take 15% of their max health in damage, be stunned for 3 seconds, and fall off the Zipline. After riding the Zipline for three seconds, a blue particle effect will appear to indicate that they can no longer be shot off the Zipline. | ||
Some sources of damage will not knock a hero off a Zipline. Notably, effects considered as "damage over time" (DoT) effects will not knock a hero off. [[Mirage]]'s Djinn's Mark is considered a DoT effect for this purpose. | Some sources of damage will not knock a hero off a Zipline. Notably, effects considered as "damage over time" (DoT) effects will not knock a hero off. [[Mirage]]'s Djinn's Mark is considered a DoT effect for this purpose. | ||
== Zipline Speed Boost & Express == | |||
While on the Zipline, players can activate the 'Zipline Speed Boost' (<code>F</code>by default) and receive the 'Zipline Boosted' buff for 32 seconds. When under this buff, players get ramping speed up to 40 m/s on any Zipline. This effect has a cooldown of 340 seconds. Once the [[Guardian#Base Guardian|base guardians]] are destroyed, the corresponding Ziplines have the boost applied permanently and are considered 'Express Lines'. | While on the Zipline, players can activate the 'Zipline Speed Boost' (<code>F</code>by default) and receive the 'Zipline Boosted' buff for 32 seconds. When under this buff, players get ramping speed up to 40 m/s on any Zipline. This effect has a cooldown of 340 seconds. Once the [[Guardian#Base Guardian|base guardians]] are destroyed, the corresponding Ziplines have the boost applied permanently and are considered 'Express Lines'. | ||