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	<entry>
		<id>https://deadlock.wiki/Weapon_Damage?diff=57849</id>
		<title>Weapon Damage</title>
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		<updated>2026-02-06T15:16:33Z</updated>

		<summary type="html">&lt;p&gt;102.169.51.255: /* Item Sources */  item was nerfed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Weapon Damage&#039;&#039;&#039; is a stat that increases [[Bullet Damage]], Light [[Melee Damage]], and Heavy Melee Damage.&lt;br /&gt;
{{#ev:youtube|xGTD-bBA57M|360|description=Video explaining Weapon Damage}}&lt;br /&gt;
&lt;br /&gt;
== Weapon Damage Formula ==&lt;br /&gt;
The final damage dealt by a bullet is determined by multiplying your base stats, your item bonuses, and various situational modifiers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Final Damage} = [(\text{Base Damage} \times \text{Weapon Damage Multiplier}) + \text{Flat Bonus}] \times \text{Falloff} \times \text{Resistances} \times \text{Crit Multiplier}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Base Weapon Properties ==&lt;br /&gt;
=== Base Bullet Damage ===&lt;br /&gt;
Base Bullet Damage is the amount of damage your Hero deals with no items. This value is unique to each hero and increases automatically as you level up through [[Boons]].&lt;br /&gt;
&lt;br /&gt;
{{HeroIcon|Grey Talon}} is an exception to the rule, additionally increasing his Base Bullet Damage based on his [[Spirit Power]] acquired through [[items]].&lt;br /&gt;
&lt;br /&gt;
=== Spreadshots ===&lt;br /&gt;
Spreadshots allow certain weapons to fire multiple bullets at once (such as shotguns or shurikens). In these cases, all calculation rules apply to every individual bullet.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Hero&lt;br /&gt;
! Weapon&lt;br /&gt;
! Bullets per shot&lt;br /&gt;
! Pattern&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Abrams}}&lt;br /&gt;
| [[Case Closed]]&lt;br /&gt;
| 9&lt;br /&gt;
| Semi-Fixed&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Calico}}&lt;br /&gt;
| [[Sweetest Lie]]&lt;br /&gt;
| 8&lt;br /&gt;
| Fixed&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Mo &amp;amp; Krill}}&lt;br /&gt;
| [[Yellow Canary]]&lt;br /&gt;
| 4&lt;br /&gt;
| Semi-Fixed&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Shiv}}&lt;br /&gt;
| [[Busted Flush]]&lt;br /&gt;
| 6-12&lt;br /&gt;
| Random&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Yamato}}&lt;br /&gt;
| [[Sister&#039;s Lament]]&lt;br /&gt;
| 5&lt;br /&gt;
| Semi-Fixed&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Pocket}}&lt;br /&gt;
| [[The Black Sheep]]&lt;br /&gt;
| 7&lt;br /&gt;
| Fixed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Piercing shots ===&lt;br /&gt;
{{HeroIcon|Paige}}&#039;s weapon&#039;s shots pierce through enemies and can hit multiple enemies per projectile, disappearing only when they hit a map surface. However, they do not deal headshot bonus damage.&lt;br /&gt;
&lt;br /&gt;
== Weapon Damage Multiplier ==&lt;br /&gt;
This represents the percentage of damage acquired through shop items and golden statues. These bonuses are &#039;&#039;&#039;additive&#039;&#039;&#039; with each other.&lt;br /&gt;
&lt;br /&gt;
The formula for the total multiplier is:&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Multiplier} = 1 + \text{Shop Bonuses} + \text{Statue Bonuses}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(For example, if you have a 20% Shop Bonus and a 4% Statue Bonus, your multiplier is &#039;&#039;&#039;1.24&#039;&#039;&#039;.)&lt;br /&gt;
&lt;br /&gt;
[[Golden Statue]]s can provide a permanent increase: +&#039;&#039;&#039;3%&#039;&#039;&#039; before 10 minutes, +&#039;&#039;&#039;4%&#039;&#039;&#039; before 30 minutes and +&#039;&#039;&#039;7%&#039;&#039;&#039; after 30 minutes.&lt;br /&gt;
&lt;br /&gt;
== Shop Investment Scaling ==&lt;br /&gt;
All [[Weapon|weapon items]] provide an automatic increase in Weapon Damage based on the player&#039;s total soul investment in that category:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Souls invested&lt;br /&gt;
!Weapon Damage Increase&lt;br /&gt;
|-&lt;br /&gt;
|{{Souls|800}}&lt;br /&gt;
| +7%&lt;br /&gt;
|-&lt;br /&gt;
|{{Souls|1,600}}&lt;br /&gt;
| +9%&lt;br /&gt;
|-&lt;br /&gt;
|{{Souls|2,400}}&lt;br /&gt;
| +13%&lt;br /&gt;
|-&lt;br /&gt;
|{{Souls|3,200}}&lt;br /&gt;
| +20%&lt;br /&gt;
|-&lt;br /&gt;
|{{Souls|4,800}} [[File:Star.png|15px]]&lt;br /&gt;
| &#039;&#039;&#039;+49%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Souls|7,200}}&lt;br /&gt;
| +60%&lt;br /&gt;
|-&lt;br /&gt;
|{{Souls|9,600}}&lt;br /&gt;
| +80%&lt;br /&gt;
|-&lt;br /&gt;
|{{Souls|16,000}}&lt;br /&gt;
| +95%&lt;br /&gt;
|-&lt;br /&gt;
|{{Souls|22,400}}&lt;br /&gt;
| +115%&lt;br /&gt;
|-&lt;br /&gt;
|{{Souls|28,800}}&lt;br /&gt;
| +135%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Item Sources ==&lt;br /&gt;
The following items grant increased weapon damage:&lt;br /&gt;
{{Item stat table|Weapon Damage}}&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Headshot Booster}} deals +45 bonus Weapon Damage with headshots.&lt;br /&gt;
* {{ItemIcon|Monster Rounds}} increases Weapon Damage against NPCs by +25%.&lt;br /&gt;
* {{ItemIcon|Berserker}} increases Weapon Damage by +7% per [[stack]] for sustaining damage.&lt;br /&gt;
* {{ItemIcon|Headhunter}} additionally deals +75 bonus Weapon Damage with headshots (scales with Boons).&lt;br /&gt;
* {{ItemIcon|Intensifying Magazine}} increases Weapon Damage to a maximum of 45% after continuously firing.&lt;br /&gt;
* {{ItemIcon|Opening Rounds}} increases Weapon Damage by +40% against enemies above 50% health.&lt;br /&gt;
&lt;br /&gt;
== Flat Weapon Damage ==&lt;br /&gt;
Flat Weapon Damage is an extra amount of damage obtained through certain hero abilities. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flat Weapon Damage is not increased by your &amp;quot;Weapon Damage %&amp;quot; multiplier.&#039;&#039;&#039; It is an additive source added to your total &#039;&#039;after&#039;&#039; the percentage multiplier is applied to your base. However, it is still affected by Damage Falloff, Bullet Resist, and Crit Multipliers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Hero&lt;br /&gt;
!Ability&lt;br /&gt;
!{{Ap|0}}&lt;br /&gt;
!{{Ap|1}}&lt;br /&gt;
!{{Ap|2}}&lt;br /&gt;
!{{Ap|5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Abrams|size=40px}}&lt;br /&gt;
|{{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
|&lt;br /&gt;
|{{Plink|+2.2|pic=Damage|size=18}} Weapon Damage for &#039;&#039;&#039;8s&#039;&#039;&#039; after colliding with an enemy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Grey Talon|size=40px}}&lt;br /&gt;
|{{AbilityIcon|Rain of Arrows}}&lt;br /&gt;
|{{Plink|+4|pic=Damage|size=18}} Weapon Damage&lt;br /&gt;
|&lt;br /&gt;
|While airborne, {{Plink|+5|pic=Damage|size=18}} Weapon Damage and movement slow&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Lash|size=40px}}&lt;br /&gt;
|{{AbilityIcon|Grapple}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Gain {{Plink|+6|pic=Damage|size=18}} Weapon Damage for 10s (Able to stack)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Pocket|size=40px}}&lt;br /&gt;
|{{AbilityIcon|Flying Cloak}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;{{Plink|+7|pic=Damage|size=18}} Weapon Damage&#039;&#039;&#039; for 10s after teleporting.&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Yamato|size=40px}}&lt;br /&gt;
|{{AbilityIcon|Flying Strike}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;{{Plink|+6|pic=Damage|size=18}}&#039;&#039;&#039; Weapon Damage for &#039;&#039;&#039;10s&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat Modifiers ==&lt;br /&gt;
=== Damage Falloff ===&lt;br /&gt;
Damage Falloff reduces damage based on distance. All heroes have a Falloff Range in which damage is linearly reduced from 100% to 10%.&lt;br /&gt;
&lt;br /&gt;
When aiming at an enemy hero, a dot on their health bar indicates the percentage of damage you will deal:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Dot Color&lt;br /&gt;
! Damage Percentage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#fe6160&amp;quot;&amp;gt;&#039;&#039;&#039;Red&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 10% - 20%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#feab44&amp;quot;&amp;gt;&#039;&#039;&#039;Orange&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 20% - 35%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#f9f926&amp;quot;&amp;gt;&#039;&#039;&#039;Yellow&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 35% - 75%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6f6f6f&amp;quot;&amp;gt;&#039;&#039;&#039;Transparent&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 75% - 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crit Multiplier ===&lt;br /&gt;
Aiming for the head deals increased damage. [[Troopers]], [[Guardians]], and [[Heroes]] have a weakpoint hitbox that receives &#039;&#039;&#039;1.65x&#039;&#039;&#039; bullet damage when hit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit Multiplier} = 1 + 0.65 \times \text{Crit Bonus Scale} \times \text{Crit Resist}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crit Bonus Scale&#039;&#039;&#039; is a stat that modifies critical damage for certain heroes:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Hero&lt;br /&gt;
! Crit Bonus Scale&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Billy}}&lt;br /&gt;
| {{#invoke:HeroData|get_hero_var|hero_punkgoat|CritDamageBonusPercent}}%&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|The Doorman}}&lt;br /&gt;
| {{#invoke:HeroData|get_hero_var|hero_doorman|CritDamageBonusPercent}}%&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Drifter}}&lt;br /&gt;
| {{#invoke:HeroData|get_hero_var|hero_drifter|CritDamageBonusPercent}}%&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Kelvin}}&lt;br /&gt;
| {{#invoke:HeroData|get_hero_var|hero_kelvin|CritDamageBonusPercent}}%&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Vyper}}&lt;br /&gt;
| {{#invoke:HeroData|get_hero_var|hero_viper|CritDamageBonusPercent}}%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Target Modifiers ==&lt;br /&gt;
=== Bullet Resistance ===&lt;br /&gt;
{{Main|Damage Resistance}}&lt;br /&gt;
Incoming damage is reduced by the target&#039;s &#039;&#039;&#039;Bullet Resist&#039;&#039;&#039; and increased by the attacker&#039;s &#039;&#039;&#039;Bullet Resist Reduction&#039;&#039;&#039;. These stats stack multiplicatively. For a detailed breakdown on how multiple items stack, see the main page.&lt;br /&gt;
&lt;br /&gt;
=== Increased Bullet Damage ===&lt;br /&gt;
Increased Bullet Damage is a debuff inflicted on enemies. It multiplies the total amount of damage they take from you. Because this is applied at the end of the calculation, it also increases the effectiveness of your Flat Weapon Damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Hero&lt;br /&gt;
! Ability&lt;br /&gt;
! {{Ap|0}}&lt;br /&gt;
! {{Ap|1}}&lt;br /&gt;
! {{Ap|2}}&lt;br /&gt;
! {{Ap|5}}&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Bebop|size=40px}}&lt;br /&gt;
| {{AbilityIcon|Grapple Arm}}&lt;br /&gt;
|&lt;br /&gt;
| Bebop deals &#039;&#039;&#039;20% more weapon damage&#039;&#039;&#039; against hooked enemies for 6s&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Dynamo|size=40px}}&lt;br /&gt;
| {{AbilityIcon|Kinetic Pulse}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Dynamo deals &#039;&#039;&#039;30% more Weapon Damage&#039;&#039;&#039; to hit enemies for &#039;&#039;&#039;8s&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Warden|size=40px}}&lt;br /&gt;
| {{AbilityIcon|Binding Word}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Warden deals &#039;&#039;&#039;+20% more Bullet Damage&#039;&#039;&#039; to trapped Heroes for &#039;&#039;&#039;6s&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Stat navbox}}&lt;br /&gt;
[[Category:Stats]]&lt;/div&gt;</summary>
		<author><name>102.169.51.255</name></author>
	</entry>
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