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	<updated>2026-09-02T19:32:05Z</updated>
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	<entry>
		<id>https://deadlock.wiki/Kelvin?diff=58246</id>
		<title>Kelvin</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Kelvin?diff=58246"/>
		<updated>2026-02-08T06:15:44Z</updated>

		<summary type="html">&lt;p&gt;119.18.2.29: consistAntly changed to correct spelling, consistEntly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_kelvin&lt;br /&gt;
| release_date = April 24, 2024&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kelvin&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. He is a dedicated, undead scientist with a bevy of freezing abilities to slow his enemies and heal allies. He can conjure an Ice Path under his feet for faster movement for himself and his team, throwing Frost Grenades and  firing his Arctic Beam at nearby enemies to set them up for his companions&#039; attacks. Tactical usage of his Frozen Shelter ice dome can protect and heal allies while trapping hapless opponents.&lt;br /&gt;
&lt;br /&gt;
As an adventuring scientist, Kelvin was particularly excited for rumours of an 8th [[Astral Gates|Astral Gate]] opening in the Arctic, developing an expedition to hunt for it. However, something went wrong with the expedition, vanishing into the snow and leaving Kelvin&#039;s frozen, animate body to be discovered over a year later. With no memory of the expedition, Kelvin seeks the Patrons for answers.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Frost Grenade=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Kelvin&lt;br /&gt;
| ability_num=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Ice Path=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Kelvin&lt;br /&gt;
| ability_num=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Arctic Beam=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Kelvin&lt;br /&gt;
| ability_num=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(4) Frozen Shelter=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Kelvin&lt;br /&gt;
| ability_num=4&lt;br /&gt;
|notes=&lt;br /&gt;
* Some AOE abilities can penetrate the wall of Kelvin&#039;s dome.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_kelvin}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Fates_Tale|kelvin}}&lt;br /&gt;
=== Lore ===&lt;br /&gt;
Kelvin exhibits a boastful personality.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Kelvin|file=Kelvin kill anyhero 03.mp3|transcription=Don&#039;t feel bad, my friend. No one is better than me.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Kelvin|file=Kelvin kill anyhero 04.mp3|transcription=If you&#039;re going to lose, at least you lost to the best, yes?}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kelvin has done an expedition to [[Ixia]].&amp;lt;ref&amp;gt;[[Kelvin/Quotes#Conversations|Kelvin and Mo &amp;amp; Krill conversation]] - Krill: &#039;&#039;&amp;quot;I actually moved quite a few pieces from your Ixian expedition.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kelvin writes books about his adventures.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;{{VoiceLineCite|name=Dynamo|file=Prof kill kelvin 02.mp3|transcription=It&#039;s an awkward time to say this, Kelvin, but I loved your book!}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[[Kelvin/Quotes#Conversations|Kelvin conversations]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kelvin likes to drink [[wikipedia:Single_malt_Scotch|single malt Scotch]].&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Kelvin|file=Kelvin concerned 06.mp3|transcription=Well, if things go wrong, there&#039;s always Scotch!}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Kelvin|file=Kelvin select 06.mp3|transcription=It may be the single malt but, I&#039;m feeling very optimistic.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kelvin is consistently called an &amp;quot;Ice Wight&amp;quot; due to his undead state&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;[[Kelvin/Quotes#Enemy Heroes|Kelvin&#039;s Enemy Hero Interactions]]&amp;lt;/ref&amp;gt;, however Kelvin refers to himself as a &amp;quot;revenant&amp;quot;.&amp;lt;ref&amp;gt;[[Kelvin/Quotes#Conversations|Kelvin &amp;amp; Abrams conversation 2]] - {{PageRef|name=Kelvin}}: &#039;&#039;&amp;quot;Revenants don&#039;t really sweat.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character interactions ==&lt;br /&gt;
&lt;br /&gt;
*Other heroes such as {{HeroIcon|McGinnis}} and {{HeroIcon|Dynamo}} will sometimes call him &amp;quot;Kevin&amp;quot; instead of Kelvin.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=McGinnis|file=Mcginnis kill kelvin 01.mp3|transcription=Took out Kevin- Kelvin. His name&#039;s Kelvin. I&#039;m gonna get that right next time.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=McGinnis|file=Mcginnis kill kelvin 03.mp3|transcription=I took out that... guy whose name I always get wrong.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Dynamo|file=Prof ping see kelvin 02.mp3|transcription=I see Kevin!}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{HeroIcon|Seven}} has a one-sided rivalry with Kelvin for unknown reasons.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Seven|file=Gigawatt_kill_kelvin_05.mp3|context=(killed Kelvin)|transcription=It was always going to come down to you and me, Kelvin.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Kelvin/Quotes#Conversations|Seven and Kelvin conversation]] - Kelvin: &amp;quot;&#039;&#039;Why do you hate me so much?&amp;quot;&#039;&#039; Seven: &amp;quot;&#039;&#039;The Patron will reveal all.&amp;quot;&#039;&#039; Kelvin: &amp;quot;&#039;&#039;And then what?&amp;quot;&#039;&#039; Seven: &amp;quot;&#039;&#039;And then I&#039;ll let you stew on when I&#039;ll come to kill you.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; Kelvin thinks Seven &amp;quot;seems familiar&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Kelvin|file=Kelvin kill gigawatt 02.mp3|context=(killed Seven)|transcription=He seemed... familiar.}}&amp;lt;/ref&amp;gt; Additionally, both Seven and Kelvin have an interest on researching Astral Gates.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Kelvin/Quotes#Conversations|Seven and Dynamo conversation]] &#039;&#039;-&#039;&#039; Seven: &#039;&#039;I&#039;m a fan of your work, Professor. (...) Your research into the Astral Gates paved the way for my own. In my rare moments of doubt, sometimes I even wonder if I would have become the man I am were it not for you.&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{BackgroundCite|name=Kelvin|quote=A famed adventuring scientist, Kelvin made it his life’s mission to explore and understand the unknowable. So naturally when rumors surfaced regarding an 8th astral gate hidden in the arctic, Kelvin couldn’t build an expedition team fast enough.}}&amp;lt;/ref&amp;gt; When being healed by Kelvin, Seven is reminded of &amp;quot;old times&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Seven|file=Gigawatt ally kelvin clutch heal 02.mp3|context=(healed by Kelvin)|transcription=Like old times, eh Kelvin?}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
** A likely possibility is that Seven is Kelvin&#039;s old friend Ettrick, who &amp;quot;vanished&amp;quot;. {{HeroIcon|Lady Geist}} says Ettrick &amp;quot;caused a scene&amp;quot; at one of Kelvin&#039;s fundraisers.&amp;lt;ref&amp;gt;[[Kelvin/Quotes#Conversations|Kelvin and Lady Geist conversation]]&amp;lt;/ref&amp;gt; This is supported by one of Seven&#039;s lines to Kelvin that mirrors one of Kelvin&#039;s lines about Ettrick.&amp;lt;ref&amp;gt;[[Kelvin/Quotes#Conversations|Seven and Kelvin conversation]] - Kelvin: &#039;&#039;&amp;quot;Heh, I thought you hated me.&amp;quot;&#039;&#039; Seven: &#039;&#039;&amp;quot;I do. But if anyone is going to kill you, it&#039;s going to be me.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Kelvin|file=Kelvin revenge kill.mp3|context=(revenge kill)|transcription=If someone&#039;s going to kill me, it&#039;s going to be Ettrick, not you.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{HeroIcon|Seven}} believes Kelvin has a bigger ego than {{HeroIcon|Lash}}.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Seven|file=Gigawatt kill lash 01.mp3|context=(killed Lash)|transcription=His ego is almost as big as Kelvin&#039;s.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{HeroIcon|Lady Geist}} funded Kelvin&#039;s Arctic expedition.&amp;lt;ref&amp;gt;[[Kelvin/Quotes#Conversations|Kelvin and Lady Geist conversation]] -  Kelvin: &#039;&#039;&amp;quot;I never got to say thank you for your patronage, Lady Geist.&amp;quot; (...) &amp;quot;I&#039;m serious! Obviously the expedition didn&#039;t go as planned, but we wouldn&#039;t have had the opportunity were it not for your funding.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{HeroIcon|Dynamo}}, [[Ms. Shelly]], {{HeroIcon|Mo &amp;amp; Krill|Krill}} and {{HeroIcon|Ivy}}&#039;s brother have read stories about Kelvin&#039;s adventures.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
* Kelvin admires {{HeroIcon|Mo &amp;amp; Krill}}&#039;s friendship.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
* Kelvin is one of {{HeroIcon|Paradox}}&#039;s targets.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
* &amp;quot;The dead should stay buried&amp;quot; is a consistent kill line used against Kelvin, stated by {{PageRef|name=Infernus}}, {{PageRef|name=Ivy}}, {{PageRef|name=Pocket}} and {{PageRef|name=Warden}}.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
* According to {{PageRef|name=Rem}}, Kelvin smells like &amp;quot;nice s&#039;mores&amp;quot;.&amp;lt;ref&amp;gt;{{PageRef|name=Rem}}&#039;s in-game [[Rem/Quotes#Enemy|voice line]] (killed Kelvin): &amp;quot;&#039;&#039;He smells like nice s&#039;mores.&#039;&#039;&amp;quot;&amp;lt;/ref&amp;gt; This contrasts {{PageRef|name=Seven}}&#039;s scent of &amp;quot;evil s&#039;mores.&amp;quot;&amp;lt;ref&amp;gt;{{PageRef|name=Rem}}&#039;s in-game [[Rem/Quotes#Enemy|voice line]] (killed Seven): &amp;quot;&#039;&#039;He smells like evil s&#039;mores.&#039;&#039;&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Kelvin card.png|Kelvin portrait&lt;br /&gt;
File:Kelvin MM.png|Kelvin icon&lt;br /&gt;
File:Kelvin Render.png|Kelvin in-game render&lt;br /&gt;
File:Kelvin Reference Sheet.png|Kelvin reference sheet&lt;br /&gt;
File:Kelvin name.png|Kelvin name typography&lt;br /&gt;
File:Kelvin Weapon.png|Kelvin weapon - Expedition&#039;s End&lt;br /&gt;
File:Kelvin card old.png|Previous Kelvin portrait&lt;br /&gt;
File:Kelvin temp icon.png|Temporary Kelvin icon [[Update:September 12, 2024|(2024-09-12 update)]]&lt;br /&gt;
File:Kelvin winter.png|Kelvin 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Kelvin Neon Prime.png|[[Neon Prime]] Kelvin&lt;br /&gt;
File:Hero neon prime Kelvin.png|Neon Prime Kelvin&lt;br /&gt;
File:Kelvin Gloat.png|Gloat portrait for Kelvin.&lt;br /&gt;
File:Kelvin Critical.png|Critical health portrait for Kelvin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Kelvin is the base unit for temperature of the International System of Units and the Kelvin scale is an absolute temperature scale that starts at the lowest possible temperature, 0 K, which is equal to -459.6° Fahrenheit or -273.1° Celsius.&lt;br /&gt;
* Kelvin narrated an old version of the tutorial.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Kelvin|file=Kelvin tutorial lane info.wav|transcription=First things first: We need to take out that Guardian that&#039;s at the end of the lane. By destroying it, we don&#039;t just get closer to the final objective, we earn money and ability points for the entire team.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Kelvin may reference a [[shadowline]] when upgrading his Ice Path.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Kelvin|file=Kelvin upgrade power3 07.mp3|transcription=Sometimes, you don&#039;t have access to the shadowline.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Kelvin&#039;s suit in [[Neon Prime|&#039;&#039;Neon Prime&#039;&#039;]] was used as the base for [[Viscous]]&#039; current model.&lt;br /&gt;
* &amp;quot;Chilling in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Kelvin in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>119.18.2.29</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Basic_fire_rate.png?diff=42764</id>
		<title>File:Basic fire rate.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Basic_fire_rate.png?diff=42764"/>
		<updated>2025-11-04T01:58:18Z</updated>

		<summary type="html">&lt;p&gt;119.18.2.29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Basic fire rate image&lt;/div&gt;</summary>
		<author><name>119.18.2.29</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Stabilizer.png?diff=42763</id>
		<title>File:Stabilizer.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Stabilizer.png?diff=42763"/>
		<updated>2025-11-04T01:57:59Z</updated>

		<summary type="html">&lt;p&gt;119.18.2.29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Stabilizer image&lt;/div&gt;</summary>
		<author><name>119.18.2.29</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Stack?diff=42673</id>
		<title>Stack</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Stack?diff=42673"/>
		<updated>2025-10-30T00:52:01Z</updated>

		<summary type="html">&lt;p&gt;119.18.2.29: Put the heroes in alphabetical order and added Mina on account of her ultimate stacking infinitely from her passive.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Stack&#039;&#039;&#039; is a scaling effect or buff that can be increased through specific means or actions. Stacks are most often applied through dealing damage, where one instance applies one stack. Most stacking effects are built up quickly and are only temporary, disappearing all at once after their duration runs out. Additionally, there are stacking bonuses that apply directly to heroes, making them stronger, with a few of these bonuses sometimes being permanent. Only a handful of heroes can infinitely stack, allowing them to constantly scale as a game goes on.&lt;br /&gt;
&lt;br /&gt;
While most stacking items effects are temporary, {{ItemIcon|Glass Cannon}}, {{ItemIcon|Siphon Bullets}} and {{ItemIcon|Restorative Locket}} are the only items to semi-permanently keep their stacks, and require certain conditions to lose them.&lt;br /&gt;
&lt;br /&gt;
== Items with Stacking Effects ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! {{Souls}} Cost !! Category !! Stat change per stack !! Max stacks !! Max stat change&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Split Shot}} || {{#invoke:ItemData|get_cost|Split Shot}} || {{#invoke:ItemData|get_type|Split Shot}} || +{{#invoke:ItemData|get_prop|Split Shot|WeaponDamagePerStack}} Weapon Damage per stack || {{#invoke:ItemData|get_prop|Split Shot|MaxStacks}} || +60% Weapon Damage at max stacks&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Berserker}} || {{#invoke:ItemData|get_cost|Berserker}} || {{#invoke:ItemData|get_type|Berserker}} || +{{#invoke:ItemData|get_prop|Berserker|WeaponPowerPerStack}} Weapon Damage per stack || {{#invoke:ItemData|get_prop|Berserker|MaxStacks}} || +70% Weapon Damage at max stacks&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Escalating Resilience}} || {{#invoke:ItemData|get_cost|Escalating Resilience}} || {{#invoke:ItemData|get_type|Escalating Resilience}} || +{{#invoke:ItemData|get_prop|Escalating Resilience|BulletResistPerStack}} Bullet Resist per stack || 15 || +30% Bullet Resist at max stacks&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Spirit Rend}} || {{#invoke:ItemData|get_cost|Spirit Rend}} || {{#invoke:ItemData|get_type|Spirit Rend}} || {{#invoke:ItemData|get_prop|Spirit Rend|MagicResistReduction}} Spirit Resist on Headshot per stack on target || {{#invoke:ItemData|get_prop|Spirit Rend|MaxStacks}} || -28% Spirit Resist at max stacks on target&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Crushing Fists}} || {{#invoke:ItemData|get_cost|Crushing Fists}} || {{#invoke:ItemData|get_type|Crushing Fists}} || {{#invoke:ItemData|get_prop|Crushing Fists|BulletResistReduction}} Bullet Resist per stack on target || {{#invoke:ItemData|get_prop|Crushing Fists|MaxStacks}} || -24% Bullet Resist at max stacks on target&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Glass Cannon}} || {{#invoke:ItemData|get_cost|Glass Cannon}} || {{#invoke:ItemData|get_type|Glass Cannon}} || +{{#invoke:ItemData|get_prop|Glass Cannon|FireRatePerKill}}% Weapon Fire Rate per stack || {{#invoke:ItemData|get_prop|Glass Cannon|MaxStacks}} || +64% Fire Rate at max stacks&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Spellslinger}} || {{#invoke:ItemData|get_cost|Spellslinger}} || {{#invoke:ItemData|get_type|Spellslinger}} || +{{#invoke:ItemData|get_prop|Spellslinger|BonusFireRate}} Weapon Fire Rate and {{#invoke:ItemData|get_prop|Spellslinger|ReloadSpeedMultipler}} Reload Time per stack || {{#invoke:ItemData|get_prop|Spellslinger|MaxStacks}} || +60% Fire Rate and -60% Reload Time at max stacks&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Restorative Locket}} || {{#invoke:ItemData|get_cost|Restorative Locket}} || {{#invoke:ItemData|get_type|Restorative Locket}} || +{{#invoke:ItemData|get_prop|Restorative Locket|HealPerStack}} Heal per stack || {{#invoke:ItemData|get_prop|Restorative Locket|MaxStacks}} || +400 Heal at max stacks (before [[Boon]] Scaling)&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Trophy Collector}} || {{#invoke:ItemData|get_cost|Trophy Collector}} || {{#invoke:ItemData|get_type|Trophy Collector}} || +{{#invoke:ItemData|get_prop|Trophy Collector|StackingBonusHealth}} Bonus Health&amp;lt;br /&amp;gt;+{{#invoke:ItemData|get_prop|Trophy Collector|StackingBonusSprintSpeed}}/s Sprint Speed&amp;lt;br /&amp;gt;+{{#invoke:ItemData|get_prop|Trophy Collector|StackingTechRangeMultiplier}} Ability Range&amp;lt;br /&amp;gt;+{{#invoke:ItemData|get_prop|Trophy Collector|StackingGoldPerMinute}} Souls per minute || {{#invoke:ItemData|get_prop|Trophy Collector|MaxStacks}} || +400 Bonus Health +3.2m/s Sprint Speed +16% Ability Range +400 Souls per minute at max stacks&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Siphon Bullets}} || {{#invoke:ItemData|get_cost|Siphon Bullets}} || {{#invoke:ItemData|get_type|Siphon Bullets}} || {{#invoke:ItemData|get_prop|Siphon Bullets|HealthSteal}} Max HP steal per bullet || - || -&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Mystic Regeneration}} || {{#invoke:ItemData|get_cost|Mystic Regeneration}} || {{#invoke:ItemData|get_type|Mystic Regeneration}} || {{#invoke:ItemData|get_prop|Mystic Regeneration|Regeneration}}HP/s Health Regeneration per stack || 6 || 24HP/s Health Regeneration at max stacks&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Radiant Regeneration}} || {{#invoke:ItemData|get_cost|Radiant Regeneration}} || {{#invoke:ItemData|get_type|Radiant Regeneration}} || {{#invoke:ItemData|get_prop|Radiant Regeneration|Regeneration}}HP/s Health Regeneration per stack || 6 || 24HP/s Health Regeneration at max stacks (before [[Spirit_power#spirit_power_scaling|Spirit Scaling]])&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Escalating Exposure}} || {{#invoke:ItemData|get_cost|Escalating Exposure}} || {{#invoke:ItemData|get_type|Escalating Exposure}} || +{{#invoke:ItemData|get_prop|Escalating Exposure|MagicIncreasePerStack}} Spirit Amp per stack || {{#invoke:ItemData|get_prop|Escalating Exposure|MaxStacks}} || +54% Spirit Amp at max stacks&lt;br /&gt;
|}&lt;br /&gt;
While not stacking in a definition sense, {{ItemIcon|Toxic Bullets}} and {{ItemIcon|Spiritual Overflow}} have build up effects that stack over time by shooting enemy players.&lt;br /&gt;
&lt;br /&gt;
== Heroes with Stacking Effects ==&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Haze|size=30px}}&#039;s {{AbilityIcon|Fixation}}&lt;br /&gt;
** Haze gains increased damage to targets the more stacks of Fixation they have.&lt;br /&gt;
* {{HeroIcon|Kelvin|size=30px}}&#039;s {{AbilityIcon|Arctic Beam}}&lt;br /&gt;
** Arctic Beam gradually applies an increasing Movement and Fire Rate Slow on enemies.&lt;br /&gt;
* {{HeroIcon|Lady Geist|size=30px}}&#039;s {{AbilityIcon|Malice}}&lt;br /&gt;
** Malice applies a bleed that causes targets to take increased damage from her, which can be stacked up to 5 times.&lt;br /&gt;
* {{HeroIcon|Paradox|size=30px}}&#039;s {{AbilityIcon|Pulse Grenade}}&lt;br /&gt;
** Pulse Grenade&#039;s pulses each apply a stacking damage amp to targets, granting her increased damage against them.&lt;br /&gt;
* {{HeroIcon|Pocket|size=30px}}&#039;s {{AbilityIcon|Barrage}}&lt;br /&gt;
** Barrage gradually increases Pocket&#039;s overall damage as it hits targets, up to 4 times per cast.&lt;br /&gt;
* {{HeroIcon|Shiv|size=30px}}&#039;s {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
** Each cast applies a stack of bleed, which increases the debuff&#039;s damage over time and refreshes its duration.&lt;br /&gt;
* {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Djinn&#039;s Mark}}&lt;br /&gt;
** Mirage&#039;s bullets apply a mark, stacking upon subsequent shots and allowing Mirage to detonate the stacks remotely, damaging all enemies marked based on their stacks.&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Scorn}}&lt;br /&gt;
** T3 Combo applies a stacking damage amp to targets, granting Mo &amp;amp; Krill increased damage against them.&lt;br /&gt;
&lt;br /&gt;
== Heroes with Permanent Stack Bonuses ==&lt;br /&gt;
There are currently 5 Heroes capable of infinitely stacking during a round. In theory, they can continue to scale endlessly with no diminishing returns.&lt;br /&gt;
* {{HeroIcon|Bebop|size=30px}}&#039;s{{AbilityIcon|Sticky Bomb}}&lt;br /&gt;
** Sticky Bomb gains {{#invoke:Abilities|get_ability_prop|Sticky Bomb|BonusDamagePctPerPlayerKilled}}% bonus damage for every enemy killed by Sticky Bomb and {{#invoke:Abilities|get_ability_prop|Sticky Bomb|BonusDamagePctPerPlayerHit}}% for every enemy that was hurt by Sticky Bomb.&lt;br /&gt;
* {{HeroIcon|Drifter|size=30px}}&#039;s {{AbilityIcon|Bloodscent}}&lt;br /&gt;
**Drifter gains permanent weapon damage for every isolated enemy he kills or assists in killing. He receives +{{#invoke:Abilities|get_ability_prop|Bloodscent|WeaponDmgPerIsolationKill}}% for a kill and +{{#expr: {{#invoke:Abilities|get_ability_prop|Bloodscent|WeaponDmgPerIsolationKill}}*({{#invoke:Abilities|get_ability_prop|Bloodscent|IsolationAssistPercentValue}} / 100)}}% an assist.&lt;br /&gt;
* {{HeroIcon|Grey Talon|size=30px}}&#039;s {{AbilityIcon|Guided Owl}}&lt;br /&gt;
** Grey Talon gains {{#invoke:Abilities|get_ability_prop|Guided Owl|BonusTechPowerPerKill}} Permanent Spirit Power for every enemy killed by Guided Owl.&lt;br /&gt;
*{{HeroIcon|Mina}}&#039;s {{AbilityIcon|Nox Nostra}}&lt;br /&gt;
**Triggering {{AbilityIcon|love bites}} against heroes permanently increases the number of bats released during Nox Nostra.&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill|size=30px}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
** Mo &amp;amp; Krill gains {{#invoke:Abilities|get_ability_prop|Combo|BonusHealthOnKill}} Bonus Max Health for every enemy killed during or within 3 seconds of Combo ending.&lt;br /&gt;
&lt;br /&gt;
{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>119.18.2.29</name></author>
	</entry>
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