<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://deadlock.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=136.38.71.0%2F24</id>
	<title>The Deadlock Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://deadlock.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=136.38.71.0%2F24"/>
	<link rel="alternate" type="text/html" href="https://deadlock.wiki/Special:Contributions/136.38.71.0/24"/>
	<updated>2026-09-02T02:35:45Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://deadlock.wiki/Headhunter?diff=29073</id>
		<title>Headhunter</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Headhunter?diff=29073"/>
		<updated>2025-06-21T17:58:30Z</updated>

		<summary type="html">&lt;p&gt;136.38.71.7: Updated item passive to show correct boon scaling. +3 damage and +0.06% heal per boon. Unsure when this was updated, but this is what is shown in game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name = Headhunter&lt;br /&gt;
| has_components = true&lt;br /&gt;
| has_iscomponentof2 = &lt;br /&gt;
| component1_name = Headshot Booster&lt;br /&gt;
| has_passive1 = true&lt;br /&gt;
| has_active1 = false&lt;br /&gt;
| has_iscomponentof = false&lt;br /&gt;
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BaseAttackDamagePercent}}% [[Weapon Damage]]&lt;br /&gt;
| item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]&lt;br /&gt;
| passive1_description = {{#invoke:Lang|get_string|upgrade_headhunter_desc}}&lt;br /&gt;
| passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s&lt;br /&gt;
| passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HeadShotBonusDamage}} {{Boon|3}} [[Headshot|Head Shot]] Bonus Damage&lt;br /&gt;
| passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealPercentPerHeadshot}}% {{Boon|0.06}} [[Healing|Heal]] per [[Headshot]]&lt;br /&gt;
| passive1_stat3 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusMoveSpeed}}/s [[Move Speed]]&lt;br /&gt;
| passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MovementSpeedBonusDuration}}s [[Move Speed|Move Speed]] Duration&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Headhunter&#039;&#039;&#039; is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Weapon Damage]] and [[Bonus Health]]. Its passive effect causes headshots to deal bonus damage, heal the user and briefly grant them bonus movement speed.&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}} (its [[Component]], {{ItemIcon|Headshot Booster}}, makes up {{Souls|{{#invoke:ItemData|get_cost|Headshot Booster}}}} of the cost).&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Headhunter/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item_Navbox}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>136.38.71.7</name></author>
	</entry>
</feed>