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	<updated>2026-09-10T05:24:54Z</updated>
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	<entry>
		<id>https://deadlock.wiki/Crowd_Control?diff=57070</id>
		<title>Crowd Control</title>
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		<updated>2026-02-03T23:07:13Z</updated>

		<summary type="html">&lt;p&gt;173.178.66.38: Noticed an inaccuracy in the sleep section of this page. Added a link to rem&amp;#039;s page. I was unable to add icons like the ones for haze.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Include an icon for hyperlink preview --&amp;gt;&#039;&#039;See also [[Status Effects]] for a comprehensive list of all sources of Crowd Control and other Status Effects.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crowd Control (CC)&#039;&#039;&#039; refers to [[Status Effects|effects]] that alter an opponent&#039;s capability to function, including their movement, ability use, weapon firing, and many others.&lt;br /&gt;
&lt;br /&gt;
They can be applied both by [[Heroes|Hero]] abilities and [[Items]] from the [[Shop]].&lt;br /&gt;
&lt;br /&gt;
==Types of Crowd Control==&lt;br /&gt;
&lt;br /&gt;
===Movement Slow===&lt;br /&gt;
Reduces the target&#039;s movement speed by a percentage.&lt;br /&gt;
&lt;br /&gt;
For example, a 30% slow reduces a 10 meters / second movement speed to 7 m/s. &lt;br /&gt;
&lt;br /&gt;
Movement Slow cannot reduce a target&#039;s speed below 2 meters / second.&lt;br /&gt;
&lt;br /&gt;
===Stun===&lt;br /&gt;
Prevents the target from shooting, using abilities, using items, and moving. Stun also causes the target to be [[Crowd Control#Interrupt|Interrupted]].&lt;br /&gt;
&lt;br /&gt;
Examples include {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Concussive Combustion}}, {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}, and {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}.&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
Similar to [[Crowd Control#Stuns|Stun]], it prevents the target from shooting and using abilities. However, unlike Stun, it &#039;&#039;&#039;does not&#039;&#039;&#039; prevent movement; instead, it slows the target to 2m/s. &lt;br /&gt;
&lt;br /&gt;
Sleep does not [[Crowd Control#Interrupt|Interrupt]] channels. Receiving any damage wakes the target instantly.&lt;br /&gt;
&lt;br /&gt;
Sources of Sleep include abilities such as {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Sleep Dagger}} and [[Rem]]&#039;s Nap Time.&lt;br /&gt;
&lt;br /&gt;
===Immobilize===&lt;br /&gt;
Reduces all speed to 0 and stops all voluntary movement, though the target can still be displaced by others. Additionally, it prevents the use of movement related abilities. It removes all upwards acceleration, making airborne targets fall to the ground.&lt;br /&gt;
&lt;br /&gt;
Examples include {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Binding Word}}, {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Captivating Read}}, and {{ItemIcon|Arctic Blast}}.&lt;br /&gt;
&lt;br /&gt;
===Silence===&lt;br /&gt;
Prevents the target from activating abilities, though they can still use [[Items|Item]] actives.&lt;br /&gt;
&lt;br /&gt;
A common cause of confusion is that {{Silenced|Silence}} does not [[Crowd_Control#Interrupt|Interrupt]], meaning abilities that have started will always continue through Silence, such as {{HeroIcon|Seven}}&#039;s {{AbilityIcon|Storm Cloud}}.&lt;br /&gt;
&lt;br /&gt;
Examples include {{ItemIcon|Silence Wave}}, {{ItemIcon|Silencer}}, {{ItemIcon|Focus Lens}}, {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}, and more.&lt;br /&gt;
&lt;br /&gt;
===Item Silence===&lt;br /&gt;
Prevents the target from using [[Items|Item]] actives, though they can still use abilities.&lt;br /&gt;
&lt;br /&gt;
Examples include {{ItemIcon|Curse}} (disables all items) and {{ItemIcon|Slowing Hex}} (disables movement items).&lt;br /&gt;
&lt;br /&gt;
===Disarm===&lt;br /&gt;
Prevents the target from firing their main weapon but melee attacks can still be used. Note that abilities that use weapon-damage can still be used while {{Disarmed|Disarmed}}, such as {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Bullet Dance}}.&lt;br /&gt;
&lt;br /&gt;
Examples include {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Sand Blast}} and {{ItemIcon|Disarming Hex}}.&lt;br /&gt;
&lt;br /&gt;
===Interrupt===&lt;br /&gt;
Interrupts instantly cancel all ability casts and channels. It alone does not prevent further use of abilities. When targets are [[Crowd Control#Stun|Stunned]] they are also Interrupted. &lt;br /&gt;
&lt;br /&gt;
Examples of Interrupt (other than Stun) include the {{ItemIcon|Curse}} and {{ItemIcon|Knockdown}} [[Items]] and {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}.&lt;br /&gt;
&lt;br /&gt;
===Displace===&lt;br /&gt;
Exerts some force on the target that modifies their acceleration or velocity, moving or knocking them around.&lt;br /&gt;
&lt;br /&gt;
Examples include {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Ground Strike}}, {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Exploding Uppercut}} and {{AbilityIcon|Grapple Arm}}, {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Stake}}, the {{ItemIcon|Rescue Beam}} and {{ItemIcon|Knockdown}} [[Items]], and more.&lt;br /&gt;
&lt;br /&gt;
===Time Stop===&lt;br /&gt;
The target acts as if time is frozen, pausing their movement, animations, casts, channels. &lt;br /&gt;
&lt;br /&gt;
The effects of time stopped abilities can still function. For example, if {{HeroIcon|Dynamo}} is time stopped during his {{AbilityIcon|Singularity}} channel, it still pulls and stuns enemies. Note that this technically lengthens the duration of the {{AbilityIcon|Singularity}}.&lt;br /&gt;
&lt;br /&gt;
The only source of Time Stop is {{HeroIcon|Paradox}}&#039;s {{AbilityIcon|Kinetic Carbine}}.&lt;br /&gt;
&lt;br /&gt;
===Hex===&lt;br /&gt;
The target is transformed into a rabbit.&lt;br /&gt;
&lt;br /&gt;
The target gains a smaller model and hitbox and moves faster, but will take increased damage. Hexed targets cannot use their weapon, melee, abilities, or items. Abilities and heavy melee attacks will not be interrupted when hexed.&lt;br /&gt;
&lt;br /&gt;
The only source of Hex is {{HeroIcon|Sinclair}}&#039;s {{AbilityIcon|Rabbit Hex}}.&lt;br /&gt;
&lt;br /&gt;
==Crowd Control Reductions and Immunities==&lt;br /&gt;
Effects that reduce the intensity of crowd control, either partially or completely.&lt;br /&gt;
&lt;br /&gt;
===Slow Resistance===&lt;br /&gt;
Reduce the effectiveness of slows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\mathit{Modified Speed} = \mathit{Base Speed} * (1 - \mathit{Slow} * (1 - \mathit{Slow Resistance}))&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Flame Dash}} normally moves at 12 meters per second, but with a 30% slow and its innate 50% slow resistance it is slowed down by 15% to 10.2m/s.&lt;br /&gt;
&lt;br /&gt;
===Invincibility===&lt;br /&gt;
Become unable to be hit or targeted. All projectiles and area effects phase through while you also can not be targeted by [[Items]] such as {{ItemIcon|Curse}} or [[Abilities]] such as {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}.&lt;br /&gt;
&lt;br /&gt;
Examples include {{ItemIcon|Ethereal Shift}} and {{HeroIcon|Calico}}&#039;s {{AbilityIcon|Return to Shadows}} and the transformation phase of {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}}.&lt;br /&gt;
&lt;br /&gt;
While {{HeroIcon|Yamato}} cannot move during the transformation phase, both {{ItemIcon|Ethereal Shift}} and {{AbilityIcon|Return to Shadows}} allow limited [[movement]].&lt;br /&gt;
&lt;br /&gt;
===Purge===&lt;br /&gt;
Instantly remove all debuffs. &lt;br /&gt;
&lt;br /&gt;
Some debuffs delay the crucial negative effect, such as {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Sticky Bomb}}. Therefore, if the bomb is attached, then the target purges their debuffs, the bomb never explodes.&lt;br /&gt;
&lt;br /&gt;
Examples include {{HeroIcon|Viscous}}&#039; {{AbilityIcon|The Cube}} (Tier 3), {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}}, and {{ItemIcon|Debuff Remover}}.&lt;br /&gt;
&lt;br /&gt;
===Unstoppable===&lt;br /&gt;
Become immune to all forms of crowd control.&lt;br /&gt;
&lt;br /&gt;
For example the {{ItemIcon|Unstoppable}} [[Items|Item]], {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}} (Tier 3), and {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}}.&lt;br /&gt;
&lt;br /&gt;
{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>173.178.66.38</name></author>
	</entry>
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