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	<updated>2026-09-04T12:46:08Z</updated>
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	<entry>
		<id>https://deadlock.wiki/Paradox?diff=31449</id>
		<title>Paradox</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Paradox?diff=31449"/>
		<updated>2025-07-20T11:24:25Z</updated>

		<summary type="html">&lt;p&gt;173.230.1.21: /* Trivia */ it&amp;#039;s literally not a paradox to be named after your organization (see: anonymous)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox hero&lt;br /&gt;
| key = hero_chrono&lt;br /&gt;
| voice_actor = Elle Newlands&lt;br /&gt;
| release_date = April 16, 2024&lt;br /&gt;
| codenames = Chrono&lt;br /&gt;
| no_bullet_resist = true&lt;br /&gt;
| no_spirit_resist = true&lt;br /&gt;
| no_sprint = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paradox&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. She wields time manipulation with potent disruption and slowing abilities. With a charged Kinetic Carbine, she can threaten her enemies at any range while damaging and slowing them with thrown Pulse Grenades and well-placed Time Walls. At just the right moment, Paradox can activate her Paradoxical Swap to change places with her target, dropping them into a dangerous situation amongst her team.&lt;br /&gt;
&lt;br /&gt;
Paradox is both the name of this Hero and the name of their Thieves&#039; Guild, specializing in stealing the untouchable and breaking into ultra-secure facilities. Their motives are unclear, except for a certain level of delight that its members seem to take in snubbing the world&#039;s biggest corporations and governments.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Pulse Grenade=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Paradox&lt;br /&gt;
| ability_num=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Time Wall=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Paradox&lt;br /&gt;
| ability_num=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Kinetic Carbine=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Paradox&lt;br /&gt;
| ability_num=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(4) Paradoxical Swap=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Paradox&lt;br /&gt;
| ability_num=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon Card ==&lt;br /&gt;
{{WeaponCard|key=hero_chrono}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Paradox/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Fates_Tale|chrono}}&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
Paradox wants to lead the Paradox guild.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Amber Hand|file=Patron male ally chrono start 01.mp3|transcription=You&#039;ll show the other members of Paradox why you are fit to lead. Summon me.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character interactions ==&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Kelvin}} is one of Paradox&#039;s targets.&amp;lt;ref&amp;gt;[[Paradox/Quotes#Conversations|Paradox and Kelvin conversation]] - Paradox: &#039;&#039;&amp;quot;Goes to say we definitely planned on robbing you during the ritual, but my colleague may or may not have broken into your home yet.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Paradox threatens to reveal the location of {{HeroIcon|Seven}}&#039;s safehouse.&amp;lt;ref&amp;gt;[[Paradox/Quotes#Conversations|Paradox and Seven conversation]] - Paradox: &#039;&#039;&amp;quot;What is it worth to you to have your safehouse&#039;s location not exposed?&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{HeroIcon|Seven}} wants to commission Paradox for a job.&amp;lt;ref&amp;gt;[[Paradox/Quotes#Conversations|Paradox and Seven conversation]] - Seven: &#039;&#039;&amp;quot;Does Paradox take commisions?&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Paradox is interested in {{HeroIcon|Abrams}}&#039; tome.&amp;lt;ref&amp;gt;[[Paradox/Quotes#Conversations|Paradox and Abrams conversation]] - Abrams: &#039;&#039;I don&#039;t like the way you&#039;ve been looking at the tome.&#039;&#039; Paradox: &#039;&#039;&amp;quot;Can&#039;t a girl be curious?&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{HeroIcon|Lady Geist}} has an old grudge against Paradox.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Lady Geist|file=Geist_kill_paradox_04.mp3|context=(killed Paradox)|transcription=I&#039;ve waited 50 years for this.}}&amp;lt;/ref&amp;gt;  Paradox has stolen one of her husband&#039;s paintings.&amp;lt;ref&amp;gt;[[Paradox/Quotes#Conversations|Paradox and Lady Geist conversation]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Lady Geist|file=Geist kill paradox 01.mp3|context=(killed Paradox)|transcription=First my husband. Now me. When will Paradox stay out of my life?}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Both {{HeroIcon|Raven}} and Paradox claim to be in possession of the Tome of Anubis. {{HeroIcon|Wraith}} says she thought the Tome was at [[wikipedia:Metropolitan_Museum_of_Art|the Met]].&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;{{VoiceLineCite|name=Raven|file=Operative select 04.mp3|transcription=I have the Canopic Jar, I have the Tome of Anubis. All I need to do now is summon the Patron.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Paradox/Quotes#Conversations|Paradox and Wraith conversation]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
** At some point, the Tome of Anubis was reportedly seen in New York&#039;s black market.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Newscaster|file=newscaster_headline_23.mp3|transcription=The Tome of Anubis, once thought lost to the sands of time, was reportedly spotted here in New York&#039;s black market. For this story and more pick up your copy of The New York Oracle today!}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{HeroIcon|Vyper}} has been kicked out of the [[Paradox Museum|Paradox museum]].&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Vyper|file=Viper kill chrono 05.mp3|transcription=Okay, maybe next time, you guys shouldn&#039;t kick me out of the Paradox Museum!}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Paradox card.png|Portrait&lt;br /&gt;
File:Paradox MM.png|Minimap icon&lt;br /&gt;
File:Paradox Render.png|In-game render&lt;br /&gt;
File:Paradox winter.png|[[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Paradox Reference Sheet.png|Model sheet&lt;br /&gt;
File:Paradox concept art.png|Concept art&lt;br /&gt;
File:Paradox Weapon.png|Weapon - Trade Secret&lt;br /&gt;
File:Chrono card.png|Chrono portrait ([[Neon Prime]])  &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Paradox was named &#039;&#039;&#039;Chrono&#039;&#039;&#039; in &#039;&#039;[[Neon Prime]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Paradox/Quotes]]&lt;br /&gt;
* [[Paradox/Sounds]]&lt;br /&gt;
* [[Paradox/Update history]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>173.230.1.21</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Status_Effects?diff=31123</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Status_Effects?diff=31123"/>
		<updated>2025-07-12T18:13:56Z</updated>

		<summary type="html">&lt;p&gt;173.230.1.21: /* Damage Output Reduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity&#039;s health bar, as a transparent overlay on the entity&#039;s body, or not displayed at all.&lt;br /&gt;
&lt;br /&gt;
== Debuffs ==&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Bleed}}&lt;br /&gt;
&lt;br /&gt;
=== Bleed ===&lt;br /&gt;
Is a negative status effect that deals damage equal to a percentage of a unit&#039;s health over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Bleed:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Shiv}}&#039;s {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
&lt;br /&gt;
Note: {{AbilityIcon|Serrated Knives}} applies a unique variant of bleed that deals flat damage rather than percent health damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Burn}}&lt;br /&gt;
&lt;br /&gt;
=== Burn ===&lt;br /&gt;
Is a negative status effect that deals [[Spirit Damage]] over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Burn&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039;s {{AbilityIcon|Afterburn}}&lt;br /&gt;
* {{ItemIcon|Spirit Burn}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|status icon=Damage heart|status=Damage Output Reduction|isBuff=false}}{{Main|Damage Amplification}}&lt;br /&gt;
&lt;br /&gt;
=== Damage Output Reduction ===&lt;br /&gt;
Is a negative status effect that reduces the damage output of the afflicted target. Some sources can reduce all damage types outputted, and others may only reduce a specific type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Damage Reduction:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Bebop}}[[Bebop|&#039;s]]  {{AbilityIcon|Sticky Bomb}} (Tier 3) - Decreases &amp;lt;u&amp;gt;ALL&amp;lt;/u&amp;gt; damage outputs (On attachment)&lt;br /&gt;
* {{ItemIcon|Inhibitor}} - Decreases &amp;lt;u&amp;gt;ALL&amp;lt;/u&amp;gt; damage outputs (On-Hit from Bullets)&lt;br /&gt;
* {{ItemIcon|Silencer}} - Decreases &amp;lt;u&amp;gt;SPIRIT&amp;lt;/u&amp;gt; damage outputs (When Built-Up from Bullets)&lt;br /&gt;
* Infernus&#039;s Afterburn (Tier 1) - Decreases &amp;lt;u&amp;gt;SPIRIT&amp;lt;/u&amp;gt; damage output (When Built-Up from Bullets)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Disarm}}&lt;br /&gt;
&lt;br /&gt;
=== Disarm ===&lt;br /&gt;
Is a negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Disarm:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Disarming Hex}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
Note: Although {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Bullet Dance}} deals weapon damage, it cannot be disarmed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Displace|status icon=Ground Strike}}&lt;br /&gt;
&lt;br /&gt;
=== Displace ===&lt;br /&gt;
Is a negative status effect that changes the direction and acceleration of the target&#039;s movement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Diplace:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Exploding Uppercut}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Kinetic Pulse}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Powder Keg}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Ground Strike}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Puddle Punch}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Damage heart}}&lt;br /&gt;
&lt;br /&gt;
=== Healing Reduction ===&lt;br /&gt;
Is a negative status effect that reduces the target&#039;s healing from all sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Healing Reduction:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Napalm}} (Tier 3)&lt;br /&gt;
*{{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Lethal Venom}} (Tier 2)&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Blood Tribute}} (Self)&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
* {{ItemIcon|Crippling Headshot}}&lt;br /&gt;
* {{ItemIcon|Cheat Death}} (Self)&lt;br /&gt;
* {{ItemIcon|Inhibitor}}&lt;br /&gt;
* {{ItemIcon|Spirit Burn}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilize}}&lt;br /&gt;
&lt;br /&gt;
=== Immobilized ===&lt;br /&gt;
Is a negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Immobilized:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Binding Word}}&lt;br /&gt;
* {{ItemIcon|Arctic Blast}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Movement Slow}}&lt;br /&gt;
{{Main|Movement Slow}}&lt;br /&gt;
&lt;br /&gt;
=== Movement Slow ===&lt;br /&gt;
Is a negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Silence}}&lt;br /&gt;
&lt;br /&gt;
=== Silence ===&lt;br /&gt;
Is a negative status effect that prevents the target from casting abilities and active items. It is similar to Disarm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Silence:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Air Drop}} (Tier 3)&lt;br /&gt;
* {{ItemIcon|Fury Trance}} (Self)&lt;br /&gt;
* {{ItemIcon|Silence Wave}}&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Focus Lens}}&lt;br /&gt;
* {{ItemIcon|Slowing Hex}} (only silences movement-based items and abilities)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Stun}}&lt;br /&gt;
&lt;br /&gt;
=== Stun ===&lt;br /&gt;
Is a negative status effect that completely immobilize the target and prevents them from taking any actions until the effect expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Stun:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* [[Parry]]&lt;br /&gt;
* Getting knocked off a [[Ziplines|zipline]]&lt;br /&gt;
* Getting knocked off a [[Ropes|rope]]&lt;br /&gt;
* Getting knocked off from [[Movement#Mantle|mantling]]&lt;br /&gt;
* [[Walker]]&#039;s Stomp&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Guided Owl}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Concussive Combustion}}&lt;br /&gt;
* {{HeroIcon|Ivy|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039; {{AbilityIcon|Spectral Wall}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Seven}}&#039;s {{AbilityIcon|Static Charge}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Knockdown}}&lt;br /&gt;
* {{ItemIcon|Lightning Scroll}}&lt;br /&gt;
* {{ItemIcon|Crushing Fists}}&lt;br /&gt;
&lt;br /&gt;
== Hero Specific Effects ==&lt;br /&gt;
The following Status Effects are either exclusively relevant to or only applied by a specific Hero.&lt;br /&gt;
{{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}}&lt;br /&gt;
&lt;br /&gt;
=== Affliction ===&lt;br /&gt;
Is a negative status effect applied by {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target&#039;s health below 1. It also does not apply item procs.&lt;br /&gt;
{{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}}&lt;br /&gt;
&lt;br /&gt;
=== Fixation ===&lt;br /&gt;
Is a negative status effect that increases the target&#039;s damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name.{{StatusBox|isBuff=false|status icon=Lethal Venom|status=Lethal Venom}}&lt;br /&gt;
&lt;br /&gt;
=== Lethal Venom ===&lt;br /&gt;
Is a negative status affect applied exclusively by {{HeroIcon|Vyper}}&#039;s ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target&#039;s missing health.{{StatusBox|isBuff=false|status=Malice|status icon=Malice}}&lt;br /&gt;
&lt;br /&gt;
=== Malice ===&lt;br /&gt;
Is a negative status effect applied exclusively by {{HeroIcon|Lady Geist}}&#039;s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.{{StatusBox|isBuff=false|status icon=Petrifying Bola|status=Petrified}}&lt;br /&gt;
&lt;br /&gt;
=== Petrified ===&lt;br /&gt;
Is a negative status effect applied by {{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Petrifying Bola}}. Inflicted heroes are unable to move and perform actions but block all incoming damage.{{StatusBox|isBuff=false|status=Rabbit Hex|status icon=Rabbit Hex}}&lt;br /&gt;
&lt;br /&gt;
=== Rabbit Hex ===&lt;br /&gt;
Is a negative status effect applied by {{HeroIcon|Sinclair}}&#039;s ability of the same name. Inflicted heroes change shape into a rabbit, with its corresponding hitbox, and move faster but have amplified received damage. The hero cannot perform any actions and abilities in rabbit form besides walking and jumping, but any actions and abilities initiated before the transformation are not interrupted.{{StatusBox|isBuff=false|status=Sleep}}&lt;br /&gt;
&lt;br /&gt;
=== Sleep ===&lt;br /&gt;
Is a negative status effect applied by {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.{{StatusBox|isBuff=false|status=Tether}}&lt;br /&gt;
&lt;br /&gt;
=== Tether ===&lt;br /&gt;
Is a negative status effect applied by {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.&lt;br /&gt;
&lt;br /&gt;
== Status Cleansers ==&lt;br /&gt;
Some abilities and items can grant the user resistances, immunity, or instantly remove negative status effects.&lt;br /&gt;
&lt;br /&gt;
=== Resistance ===&lt;br /&gt;
Items that [[Debuff Resist|reduce the duration]] of debuffs.&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Debuff Reducer}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}}&lt;br /&gt;
* {{ItemIcon|Weighted Shots}}&lt;br /&gt;
* {{ItemIcon|SpellBreaker}}&lt;br /&gt;
* {{ItemIcon|Blood Tribute}}&lt;br /&gt;
* {{ItemIcon|unstoppable}}&lt;br /&gt;
&lt;br /&gt;
=== Unstoppable ===&lt;br /&gt;
Abilities and items that make the player immune to [[Crowd Control]] debuffs (can still be targeted).&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} &lt;br /&gt;
* {{ItemIcon|Unstoppable}}&lt;br /&gt;
&lt;br /&gt;
=== Invincibility ===&lt;br /&gt;
Abilities and items that make the player immune and untargetable to debuffs.&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Calico}}&#039;s {{AbilityIcon|Return to Shadows}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Quantum Entanglement}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Enchanter&#039;s Satchel}}&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (initial phase)&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
&lt;br /&gt;
=== Purge ===&lt;br /&gt;
Abilities and items that instantly remove any debuffs applied to the target.&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|The Cube}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}} - (Does not remove debuffs applied by Ultimates)&lt;br /&gt;
* {{ItemIcon|Divine Barrier}} - (Removes all debuffs, including Ultimate applied debuffs)&lt;br /&gt;
{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>173.230.1.21</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Seasonal_events?diff=17678</id>
		<title>Seasonal events</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Seasonal_events?diff=17678"/>
		<updated>2024-12-23T23:02:28Z</updated>

		<summary type="html">&lt;p&gt;173.230.118.134: /* Skin challenges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Seasonal events&#039;&#039;&#039; are temporary events in &#039;&#039;[[Deadlock]]&#039;&#039; to celebrate holidays.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winter&#039;&#039;&#039; is the current seasonal event.&lt;br /&gt;
&lt;br /&gt;
== Halloween ==&lt;br /&gt;
The 2024 Halloween event ran from October 31 to November 7.&lt;br /&gt;
&lt;br /&gt;
It added 4 Halloween masks for heroes and pumpkin models for boxes, statues and [[Denizens]]. The Halloween masks were randomized.&lt;br /&gt;
&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Halloween Masks.png|Halloween masks&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Winter ==&lt;br /&gt;
The 2024 Winter event started in December 17 and is currently ongoing.&lt;br /&gt;
&lt;br /&gt;
It adds a new main menu animation, remixed music for the menu and shops, and Winter-themed decorations in the streets, buildings, and [[Curiosity Shop]]. The [[Shopkeeper]] features a Santa mask and unique lines. In addition, the [[Denizen|Denizens]] are modelled after snowmen. [[Dynamo]] and the [[Newscaster]] have unique holiday voice lines.&lt;br /&gt;
&lt;br /&gt;
All the mainline [[Heroes]] received unique Winter skins, which can be unlocked by completing their respective challenge.&lt;br /&gt;
&lt;br /&gt;
=== Skin challenges ===&lt;br /&gt;
These challenges can be achieved only in a normal match or a labs match, not in a custom game or against bots. The conditions for the challenge must be completed in one match.&lt;br /&gt;
&lt;br /&gt;
Winter skins are tracked in-game by a Santa hat icon in the main menu that shows how many skins have already been unlocked. Heroes with Winter skins have the Santa hat icon and a red background in the Heroes page.&lt;br /&gt;
&lt;br /&gt;
The skins can be tested in sandbox mode or custom games (with cheats enabled) with the [[console commands]] &amp;lt;code&amp;gt;ent_fire player setbodygroup hat,1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ent_fire player setbodygroup xmas,1&amp;lt;/code&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Character&lt;br /&gt;
!Challenge&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Abrams}}&lt;br /&gt;
|Kill 5 enemies with melee last hits&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Bebop}}&lt;br /&gt;
|Reach 100 bomb stacks&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Dynamo}}&lt;br /&gt;
|Suck 3+ enemies with a single Singularity&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Grey Talon}}&lt;br /&gt;
|Hit 1000+ damage on an enemy (or multiple enemies at once)&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Haze}}&lt;br /&gt;
|Kill streak of 7 enemies&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Infernus}}&lt;br /&gt;
|Hit 3+ enemies at once with Concussive Combustion&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Ivy}}&lt;br /&gt;
|Silence 6 enemies total with T3 Air Drop bombs (McGinnis&#039; turrets also seem to count as an enemy)&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Kelvin}}&lt;br /&gt;
|Capture 2+ allies and 2+ enemies at once with Frozen Shelter&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Lady Geist}}&lt;br /&gt;
|Do a Soul Exchange when you have less than 100 health&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Lash}}&lt;br /&gt;
|Affect 4+ total players with Death Slam (both hooked and slammed on enemies count)&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|McGinnis}}&lt;br /&gt;
|Destroy 9 structures (Guardians/Walkers/Shrines/Patron)&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Mirage}}&lt;br /&gt;
|Kill an enemy by activating max stacks of Djinn&#039;s Mark&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Mo &amp;amp; Krill}}&lt;br /&gt;
|Use the Combo ability to get a kill or assist (&amp;quot;stack&amp;quot;) on each player on the Enemy Team&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Paradox}}&lt;br /&gt;
|Kill 3 enemies while you&#039;re airborne&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Pocket}}&lt;br /&gt;
|Hit 4+ enemies at once with Affliction&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Seven}}&lt;br /&gt;
|Kill an enemy with Storm Cloud&#039;s thunderbolt&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Shiv}}&lt;br /&gt;
|Kill 3 enemies with Killing Blow&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Vindicta}}&lt;br /&gt;
|Kill 2 enemies during one flight &lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Viscous}}&lt;br /&gt;
|Hit 3 enemies with one use of Goo Ball&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Warden}}&lt;br /&gt;
|Land Binding Word on every enemy player once&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Wraith}}&lt;br /&gt;
|Throw 6 cards in 10 seconds or less&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Yamato}}&lt;br /&gt;
|Kill 2 enemies with one Shadow Transformation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Christmas menu.png|Winter main menu&lt;br /&gt;
File:Winter skins unlocked.png|All winter skins unlocked in the Heroes page&lt;br /&gt;
File:Abrams Winter.png|Abrams&lt;br /&gt;
File:Bebop winter.png|Bebop&lt;br /&gt;
File:Dynamo winter.png|Dynamo&lt;br /&gt;
File:Grey Talon winter.jpeg|Grey Talon&lt;br /&gt;
File:Haze winter.png|Haze&lt;br /&gt;
File:Kelvin winter.png|Kelvin&lt;br /&gt;
File:Lady Geist winter.jpg|Lady Geist&lt;br /&gt;
File:Lash winter.png|Lash&lt;br /&gt;
File:Infernus winter.png|Infernus&lt;br /&gt;
File:Ivy winter.png|Ivy&lt;br /&gt;
File:McGinnis winter.png|McGinnis&lt;br /&gt;
File:Mirage winter.png|Mirage&lt;br /&gt;
File:Mo and Krill winter.png|Mo &amp;amp; Krill&lt;br /&gt;
File:Paradox winter.png|Paradox&lt;br /&gt;
File:Pocket winter.png|Pocket&lt;br /&gt;
File:Seven winter.jpg|Seven&lt;br /&gt;
File:Vindicta winter.jpg|Vindicta&lt;br /&gt;
File:Viscous winter.png|Viscous&lt;br /&gt;
File:Warden winter.jpg|Warden&lt;br /&gt;
File:Wraith winter.png|Wraith&lt;br /&gt;
File:Yamato winter.png|Yamato&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Vindicta&#039;s winter skin can be unlocked by killing an enemy while flying and then getting killed mid-flight, as the game seems to count the player&#039;s death as a kill.&amp;lt;ref&amp;gt;2024-12-21 - AbsoluteBreaker on Reddit.com/r/DeadlockTheGame - [https://www.reddit.com/r/DeadlockTheGame/comments/1hj97bc/vindictas_skin_unlocked_by_dying/ Vindicta&#039;s skin unlocked by... dying?]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The Winter [[The Curiosity Shop|Curiosity Shop]] has a list of all the heroes who have been &amp;quot;nice&amp;quot; or &amp;quot;naughty&amp;quot;. Only [[Lash]] is marked as naughty.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Skins]]&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>173.230.118.134</name></author>
	</entry>
</feed>