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	<entry>
		<id>https://deadlock.wiki/Trooper?diff=52065</id>
		<title>Trooper</title>
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		<updated>2026-01-16T18:30:29Z</updated>

		<summary type="html">&lt;p&gt;185.13.185.234: Added info about bonus health and damage Troopers get after enemy shrines are destroyed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;infobox&amp;quot; style=&amp;quot;float:right; background:var(--background-color-base);&amp;quot;&amp;gt;&amp;lt;!--temporary hack to float infoboxes right. TODO: implement proper tabbers for infoboxes--&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Ranged Trooper=&lt;br /&gt;
{{Infobox unit&lt;br /&gt;
|can_move=true|name=Ranged Trooper|Image=Trooper Icon.png|max_health={{NpcData|trooper_normal|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|dps={{NpcData|trooper_normal|PlayerDPS}}|attack_range={{NpcData|trooper_normal|WeaponRange}}m|melee_damage=25|move_speed={{NpcData|trooper_normal|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_normal|RunSpeed}}|soul_value=116|soul_orbs=1}}&lt;br /&gt;
|-|Melee Trooper=&lt;br /&gt;
{{Infobox unit&lt;br /&gt;
|name=Melee Trooper|can_move=true|Image=Trooper Icon.png|max_health={{NpcData|trooper_melee|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|attack_range={{NpcData|trooper_melee|MeleeAttemptRange|1}}|melee_damage={{NpcData|trooper_melee|MeleeDamage}}|move_speed={{NpcData|trooper_melee|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_melee|RunSpeed}}|soul_value=116|soul_orbs=1}}&lt;br /&gt;
|-|Medic Trooper=&lt;br /&gt;
{{Infobox unit&lt;br /&gt;
|name=Medic Trooper|Image=Trooper Icon.png|max_health={{NpcData|trooper_medic|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|dps={{NpcData|trooper_medic|PlayerDPS}}|attack_range={{NpcData|trooper_medic|WeaponRange|3}}|melee_damage=25|move_speed={{NpcData|trooper_medic|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_medic|RunSpeed}}|soul_value=116|soul_orbs=1|can_move=true}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Troopers&#039;&#039;&#039;, also colloquially called &#039;&#039;&#039;Minions&#039;&#039;&#039; or &#039;&#039;&#039;Creeps&#039;&#039;&#039;, are common offensive units summoned by the [[Patron]]. They are the primary force for pushing lanes and early [[Souls|Soul]] farming.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:Troopers combat.png|thumb|251x251px|Two Trooper waves in combat near a [[Guardian]]]]&lt;br /&gt;
Troopers appear to be small humanoid automaton with a large burning candle atop their head. In combat, the amount of wax on the candle directly reflects the amount of health a trooper has. There are 3 types of basic troopers: Ranged Troopers, Melee Troopers and Medic Troopers. Each trooper wave has 2 Ranged, 1 Melee and 1 Medic.&lt;br /&gt;
&lt;br /&gt;
Troopers serve as the primary means to pushing lanes, appearing in waves of 4 every 30 seconds; after 20 minutes, this spawn time is reduced to 25 seconds. Initially the waves consist of 3 Ranged Troopers and 1 Medic Trooper; after 5 minutes they become 2 Ranged, 1 Melee and 1 Medic. Troopers enter lanes by riding [[Ziplines]] in a vessel, which can be shot down to force them to drop early. Once on the ground, Troopers will attempt to move down the lane, attacking other enemy Troopers, [[Heroes]] and [[structures]] on the way.&lt;br /&gt;
&lt;br /&gt;
During laning phase, Troopers are also the most reliable source of [[Souls]]. Slain Troopers will drop a [[Soul Orb]] on the ground that can be picked up by nearby ally players for 60% of the soul bounty, and release a floating Soul Orb that can be confirmed or denied by players for the remaining 40% souls. Killing a Trooper with a [[melee attack]] prevents orbs from spawning and awards 100% of the value on kill.&lt;br /&gt;
&lt;br /&gt;
Once both enemy [[Shrine|Shrines]] have been destroyed allied Troopers will also gain 30% damage and health for the rest of the match.&lt;br /&gt;
&lt;br /&gt;
=== Combat Stats ===&lt;br /&gt;
Troopers have a complex set of resistances and vulnerabilities that change based on the game&#039;s state and their opponents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistances &amp;amp; Vulnerabilities&#039;&#039;&#039;&lt;br /&gt;
* Troopers take &#039;&#039;&#039;{{NpcData|trooper_normal|PlayerDamageResistance}}%&#039;&#039;&#039; increased damage from player [[Bullet Damage|bullet damage]], but not from player [[Melee Damage|melee damage]].&lt;br /&gt;
* They gradually gain spirit resistance over time, reaching 20% at 25 minutes and 70% at 50 minutes.&lt;br /&gt;
* They gain &#039;&#039;&#039;{{NpcData|trooper_normal|DamageReductionNearEnemyBase}}%&#039;&#039;&#039; [[Damage Resistance|resistance]] when near/inside the enemy base.&lt;br /&gt;
* They have innate damage resistance against specific targets:&lt;br /&gt;
** &#039;&#039;&#039;Vs. other Troopers:&#039;&#039;&#039; {{NpcData|trooper_normal|TrooperDamageResistance}}%&lt;br /&gt;
** &#039;&#039;&#039;Vs. Walkers &amp;amp; Patron:&#039;&#039;&#039; {{NpcData|trooper_normal|T2BossDamageResistance}}%&lt;br /&gt;
* At 35 minutes, all Troopers gain +50% HP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage Output&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Vs. Players:&#039;&#039;&#039; {{NpcData|trooper_normal|PlayerDPS}} DPS&lt;br /&gt;
* &#039;&#039;&#039;Vs. other Troopers:&#039;&#039;&#039; {{NpcData|trooper_normal|TrooperDPS}} DPS&lt;br /&gt;
* &#039;&#039;&#039;Vs. Tier 1 Bosses:&#039;&#039;&#039; {{NpcData|trooper_normal|T1BossDPS}} DPS&lt;br /&gt;
* &#039;&#039;&#039;Vs. Base Guardians:&#039;&#039;&#039; {{NpcData|trooper_normal|BarrackBossDPS}} DPS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sight Range&#039;&#039;&#039;&lt;br /&gt;
* Troopers have two different sight ranges:&lt;br /&gt;
** &#039;&#039;&#039;Vs. NPCs:&#039;&#039;&#039; {{NpcData|trooper_normal|SightRangeNPCs|3}}m&lt;br /&gt;
** &#039;&#039;&#039;Vs. Heroes:&#039;&#039;&#039; {{NpcData|trooper_normal|SightRangePlayers|3}}m&lt;br /&gt;
&lt;br /&gt;
=== Math ===&lt;br /&gt;
Trooper bounty is divided by 60% in the ground Orb and 40% in the floating Orb, or 100% on death if killed by a melee attack.&lt;br /&gt;
&lt;br /&gt;
The total Soul bounty per Trooper is equal to {{Souls|116}} + ({{Souls|1.16}} per min).&lt;br /&gt;
&lt;br /&gt;
Additionally, they are divided among nearby ally players at the rates listed in table below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Players&lt;br /&gt;
!% share to each player&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|{{#invoke:GenericData|get_trooper_gold_share_frac|1}}&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|{{#invoke:GenericData|get_trooper_gold_share_frac|2}}&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|{{#invoke:GenericData|get_trooper_gold_share_frac|3}}&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|{{#invoke:GenericData|get_trooper_gold_share_frac|4}}&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|{{#invoke:GenericData|get_trooper_gold_share_frac|5}}&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|{{#invoke:GenericData|get_trooper_gold_share_frac|6}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ranged Trooper ===&lt;br /&gt;
&#039;&#039;&#039;Ranged Troopers&#039;&#039;&#039; are the most common type of Trooper. They attack with a ranged weapon that has a range of &#039;&#039;&#039;{{NpcData|trooper_normal|WeaponRange}}m&#039;&#039;&#039;, resorting to a [[Melee attack|melee]] if enemies get too close.&lt;br /&gt;
&lt;br /&gt;
[[File:Ranged Trooper.png|frameless|239x239px]]&lt;br /&gt;
&lt;br /&gt;
=== Melee Trooper ===&lt;br /&gt;
&#039;&#039;&#039;Melee Troopers&#039;&#039;&#039; are tougher units with &#039;&#039;&#039;{{NpcData|trooper_melee|MaxHealth}}&#039;&#039;&#039; health and a faster walk speed of &#039;&#039;&#039;{{NpcData|trooper_melee|WalkSpeed|2}}&#039;&#039;&#039; m/s. They engage enemies with a powerful melee attack within a &#039;&#039;&#039;{{NpcData|trooper_melee|MeleeAttemptRange|1}}m&#039;&#039;&#039; range. Melee Troopers only start spawning after 5 minutes.&lt;br /&gt;
&lt;br /&gt;
[[File:Melee Trooper.png|frameless|223x223px]]&lt;br /&gt;
[[File:Medic pack.png|thumb|224x224px|A medic pack dropped by a medic trooper]]&lt;br /&gt;
&lt;br /&gt;
=== Medic Trooper ===&lt;br /&gt;
&#039;&#039;&#039;Medic Troopers,&#039;&#039;&#039; also referred to as &#039;&#039;&#039;Banner Troopers,&#039;&#039;&#039; are a special type of Trooper that can heal nearby Heroes and Troopers when they are killed.&lt;br /&gt;
&lt;br /&gt;
Killing a Medic Trooper will drop a &#039;&#039;&#039;Medic Pack&#039;&#039;&#039; that has to be picked up by a player. It heals allies in a 35m radius, based on the following formula:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heal = (16% of hero&#039;s missing [[Health|HP]] + 150 HP + 4 HP per minute) / Number of nearby heroes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medic Packs cannot be picked up by the Trooper&#039;s own team. &lt;br /&gt;
&lt;br /&gt;
Medic Packs pickup range increases from 18m at 10 minutes to 30m at 18 minutes. &lt;br /&gt;
&lt;br /&gt;
Troopers are also healed by a small amount when the Medic Pack is picked up by a player.&lt;br /&gt;
&lt;br /&gt;
[[File:Banner Trooper.png|frameless|349x349px]]&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
To summon Entities, in this case troopers (requires sv_cheats 1):&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot;&amp;gt;npc_create [unit_name|npc_class_name] [name of npc (optional) ] [addon type (optional) ] [name of addon (optional) ]&amp;lt;/syntaxhighlight&amp;gt;To summon specific troopers, use the following as unit names:&lt;br /&gt;
&lt;br /&gt;
trooper_melee, trooper_nano etc.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Trooper/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* There&#039;s an unused Trooper model in the game files labeled &#039;&#039;&#039;Trooper_Jetpack&#039;&#039;&#039;, which has flying animations. The Jetpack Trooper was also present in [[Neon Prime|&#039;&#039;Neon Prime&#039;&#039;]].&lt;br /&gt;
* The weapon carried by Ranged and Medic Troopers is shaped like a [[wikipedia:Candle_snuffer|candle snuffer]].&lt;br /&gt;
{{Unit Navbox}}&lt;/div&gt;</summary>
		<author><name>185.13.185.234</name></author>
	</entry>
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